24
HAZARDOUS HORTICULTURE. This garden area is obviously man-made and
well maintained with pebbled paths and trimmed verge. It is graced
and obstructed with small trees, ivy, fencing, pergolas, and arbors
so this should be treated as a forested area for encounter distance.
The
map shows the general distribution of normal plants within the
garden. There are also special encounter areas marked by letters.
Within
this area, normal animal life is extremely rare to non-existent.
Small topiary animals (squirrels, bunnies, skunks, opossums, etc.)
are ubiquitous, constantly fleeing from adventurer's steps. Instead
of animals, there are many vegetable monsters, including topiary
versions of more substantial animals. Substitute the following table
for random encounters.
Encounter
Table
1d20
|
Description
|
1
|
1
basidrond
|
2
|
1d4+1
direburrs
|
3
|
1
kampfult
|
4
|
1d4
keepers
|
5
|
1d4+1
mandragora (night only, otherwise roll again)
|
6
|
1d4+1
needlemen
|
7
|
1
phycomid
|
8-9
|
2d4
shriekers
|
10-11
|
1d3
topiary boars
|
12-14
|
1d4+1
topiary deer
|
15
|
1d2
topiary lions
|
16
|
1
topiary porcupine
|
17
|
1
treant
|
18
|
1d2
violet fungi
|
19-20
|
Use
standard encounter table for The Grounds
|
Basidrond
Basidrond
(AC 4; MV 6”; HD 5+5; #AT
1; D 2-8 (+ smothering); SA Hallucinatory spores; SD Immune to
certain spells, slowed
but take no damage from cold; XP 475 + 6/hp)
Direburr
Direburrs
(AC 0/8; MV Special; HD 3;
#AT 1; D 1; SA Surprise, attack as 6 HD monster, lignification; SD
Immune to certain spells; XP 90 + 3/hp)
Kampfult
Kampfult
(AC 4; MV 3”; HD 2; #AT 6 appendages; D 1; SA Surprise on a 1-3; XP
36+2/hp)
Keeper
Keepers
(AC 6; MV 12"; hp 5 each; #AT 1 fist; D 1-4; SA Possession; XP
15 each)
Mandragora
Mandragora
(AC 5; MV 12"(6"); HD 2+2; #AT 2; D 1-4; SA Strangulation;
SD Immune to certain spells, half damage from fire; MR 20% XP 120+
3/hp)
Needleman
Needlemen
(AC 6; MV 9”; HD 3+4; #AT
1-6 needles; D 1-2 each; SA Surprise 75%; MR Special – vulnerable
to magic, takes 3X damage; XP 85 + 4/hp)
Phycomid
Phycomid
(AC 5; MV 3"; HD 4; #AT 2; D 3-6/3-6; SA Infection; SD Immune to
certain spells; XP 280 + 5/hp)
Shrieker
Shrieker
(AC 7; MV 1”; HD 3; hp ; #AT 0; D Nil; SD Noise; XP 5+1/hp)
Topiary
Boar
Topiary
Boar (AC 7; MV 15”; HD 3+3; #AT 1 tusks; D 3-12; SD Limited spell
immunity; XP 85 + 4/hp)
Topiary
Deer
This
encounter will be with 1 topiary stag and 1d4 does
Topiary
Stag (AC 7; MV 24”; HD 3; #AT 1 antlers or 2 forehooves; D 2-8 or
1-3/1-3; SD Limited spell immunity; XP 35 + 3/hp)
Topiary
Doe (AC 8; MV 24"; HD 2; #AT 1 antlers; D 1-6; SD Limited spell
immunity; XP 20 +2/hp)
Topiary
Lion
Topiary
Lion (AC 7; MV 15”; HD 3+1; #AT 2 claws and 1 bite; D 1-3/1-3/1-6;
SA Rear claws for 1-4/1-4; SD Surprised only on a 1, limited spell
immunity; XP 110+ 4/hp)
Topiary
Porcupine
Topiary
Porcupine (AC 6; MV 6”; HD 2; #AT 1 bite; D 1-2; SA Shoot quills
(1d6 for 1d2 each); SD Quills (1d2 per attack upon), limited spell
immunity; Size S; XP 73 + 2/hp)
Topiary
porcupines are about as big as a medium-sized dog with quills made
from pine needles. Treat as a smaller version of the giant porcupine
from the Monster Manual.
Treant
Treant
(AC 0; MV 12”; HD 7; #AT 2 hands; D 2-16/2-16; SA Control trees; SD
Never surprised; XP 1200 + 10/hp)
Violet
Fungi
Violet
Fungi (AC 7; MV 1”; HD 3; hp; #AT 1-4; D Rotting poison; XP 135 +
4/hp)
There
is a 75% chance that 1d4+1 shriekers will be found with the violet
fungi.
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