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BROKEN KEEPER. The disabled metal humanoid body of a Keeper is
lying face down here. It was attacked by some degenerate halflings
and desperately wants to return to Area 14. It has already been away
from its pool for more than five hours and will die soon.
Keeper
(AC 6; MV 12"; hp 1 (normally 5); #AT 1 fist; D 1-4; SA
Possession; XP 11 (normally 15))
It
will attempt to possess any person who touches it. Treat this as a
magic jar attack. The keeper's intelligence will be 5-7
(1d3+4) and its wisdom will be 2-8 (2d4). If it possesses the body
of a character, it will attempt to walk to Area 14. Once there, it
will relinquish its hold on the character as it returns to its home.
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