15MM
MASTER BED ROOM. During the day, there is only a 20% chance that
Huvvard wil be here, but at night that chance is 90%.
Huvvard
Triskelion, Neutral Good female human Magic-User (AC 10; MV 12”;
MU9; hp 19; #AT 0; D Nil;
SA Spell use; S 8, I 17, W 6, D 9, C 8, Ch 13; XP 1766)
First
Level Magic user Spells:
Jump,
Nystul's Magic Aura, Ventriloquism, Write
Second
Level Magic user Spells:
ESP,
Scare, Web
Third
Level Magic user Spells:
Dispel
Magic, Fly, Hold Person
Fourth
Level Magic user Spells:
Confusion,
Monster Summoning II
Fifth
Level Magic user Spells:
Transmute
Rock to Mud
Huvvard
is a very old woman. She wears a huge pair of spectacles with very
thick lenses that do very little to help her see. She can see vague
outlines of things and colors, but not distinct shapes unless they
are within six inches of her nose. She can see just well enough to
read her spells if she concentrates and it takes her twice as much
time to memorize as normal.
She
is naturally kindly but forgetful and given to thinking the best of
everyone that she meets, thus explaining her giving refuge to the
gang of halflings which she has mistaken for children. She has spent
a vast fortune in supplying the halflings with food and drink, all of
which they have wastefully squandered. She has a magic ring made of
gold (value 900 gold crescents) that allows her to travel to the
market place in Sarcoy and back when she steps in to her shower in
Room 15FF. The reurn spot in the market place is an alley behind a
fishmonger's shop. The ring will only work between these two spots
and will only transfer one person. The activation word is
"Fubblegums".
She
also has all of the spell components that she needs for each spell:
A bag of grasshopper legs for the jump spell, a silk
handkerchief for the Nystul's magic aura spell, a small cone
of parchment for the ventriloquism spell, a bottle of
expensive ink for the write spell (500 gold crescent value), a
copper piece for the ESP spell, a ghoul's finger for the scare
spell, a vial of spider webs for the web spell, a bird's
feather for the fly spell, three walnut shells for the
confusion spell, a small bag holding a candle for the monster
summoning ii spell, and a lump of clay and vial of water for the
transmute rock to mud spell.
Because
of her advanced age and poor eyesight, Huvvard cannot attack using
weapons. If she uses spells requiring eyesight, she must roll a "to
hit" roll in order to cast it at her target. It is quite
possible that she will mistake short adventurers for children,
especially gnomes, dwarves, and halflings.
The
room is furnished as a bed room, and a force equal to an unseen
servant is bound permanently to serve her. It has its normal
residence here, but Huvvard can send it off to other parts of the
magic shoe house in order to tidy up messes that the halflings make.
If
they wish, adventurers may try to convince Huvvard that the halflings
are really criminals and not children, but it will be difficult to
overcome her delusions. Things that may work are to cure her
eyesight or show resident halflings committing evil acts.
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