15TT
THE ORACLE OF THE TOILET. A gentle gurgling, swishing sound can be
heard from the toilet when this room is entered. The room is
furnished with normal wash room furniture, including a small cabinet,
a bathtub, and a hamper.
If
a person looks into the toilet, they will see a face made of water
staring back at them.
The
Oracle of the Toilet (AC 2;
MV 6”//18”; HD 8; hp 37; #AT 1; D 5-30; SD +2 or better weapons
needed to hit; XP 1145)
The
Oracle is a being from the elemental plane of water. It is connected
to the plumbing system of this house and the castle but enjoys
staying in this room because it is nice and quiet here. The oracle
has effective intelligence and wisdom scores of 19 and is willing to
answer questions for a price. It values expensive liquids such as
holy water, potions, and high priced alcohol. In return for a vial
of such it will agree to answer questions.
The
number of questions that it will answer is based on the person asking
instead of the any other factor. Roll a reaction roll.
Adjusted
Die Score
|
Number
of Questions
|
Up
to 55
|
1
|
56-75
|
2
|
76-95
|
3
|
96
or Greater
|
4
|
Providing
its requirements are met, the Oracle will answer the questions
truthfully. It has no knowledge of future events and if it does not
know an answer (Dungeon Master decision) it will indicate its lack of
knowledge. After all questions are answered (or it admits ignorance)
the Oracle will no longer answer questions from that person for
another year.
If
the party elects to fight the Oracle , it can be harmed by flushing
the toilet (1d6 points of damage per flush). Note that the Oracle is
size large: only one portion of its body is actually located in the
toilet, with the rest being in adjoining pipes. If it is losing a
combat, it can escape quickly through the plumbing system.
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