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SINISTER SENTINEL . Someone has painted a red 'X' on the floor of
the corridor leading to this room.
In
the center of the room is a creature that looks like some insane
crossbreed between a giant beetle and a robot. It has a dull gray to
black carapace and two glowing green eyes. It is animated by some
lost dark magic and will attack immediately.
Grotesque
Guard (AC 3; MV 12”; HD 7; hp 34; #AT 4 claws; D 2-7 (X4); SD Fast
healing, limited spell immunity; XP 890)
This
being is not truly alive, and so it cannot be affected by spells like
sleep, charm, and hold. It always takes half
damage or no damage from cold-based spells, depending on whether it
makes a saving throw. It heals one sixth of any damage it has taken
every turn, so it will heal completely from damage if allowed to rest
for one full hour. It will not give chase to fleeing adventurers.
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