44
GUARD ROOM. The door to this room is barred by a thick wooden beam.
Three bugbears are here. They sit on heavy wooden chairs and play at
dice on a sturdy wooden table. It is a wonder the bugbears are not
choking on the greasy smelling smoke from the oil lamp they have
here.
Bugbear
1 (AC 5; MV 9”; HD 3+1; hp 15; #AT 1; D Morningstar or broad sword
+1 due to strength; SA Surprise on a
1-3; XP 195)14 gold crescents, 12 silver spanners, and 23
copper pieces
Bugbear
2 (AC 5; MV 9”; HD 3+1; hp 13; #AT 1; D Big club (d8 damage) +1 due
to strength; SA Surprise on a 1-3;
XP 187) 8 gold crescents, 2 silver spanners, and 12 copper pieces
Bugbear
3 (AC 5; MV 9”; HD 3+1; hp 12; #AT 1; D Footman's mace or short
sword +1 due to strength; SA Surprise
on a 1-3; XP 183) 10 gold crescents, 10 silver spanners, and 6
copper pieces
The
bugbears wear purple and green striped odd-looking clothing and
similarly colored caps.
The
corridor to the west ends abruptly in rubble from a localized
collapse of the ceiling. The stairs descend twenty five feet to
Level 3, Room 36.
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