47 BACK ROOM. Vicenne Triskelion and his lackies are here.
Vicenne Triskelion, Lawful Evil male human fighter (AC 2; MV 12”; F4; hp 22; #AT 1; D black iron bastard sword +1 to damage due to strength; S 17, I 15, W 10, D 11, C 14, Ch 18; XP 200)
Vicenne wears black man-sized chainmail +1 and uses a normal-sized +1 shield. He carries a pouch with 32 gold crescents, 17 silver spanners, and the key to the lock on the chest in Room 22 of The Sewers. He also wears a platinum earring worth 45 gold crescents.
Orsina, Lawful Evil female female human magic-user (AC 10; MV 12”; MU 2; hp 8; #AT 1; D black iron dagger; S 11, I 13, W 10, D 12, C 17, Ch 7; XP 114)
First Level Magic user Spells:
Charm Person, Magic Missile
Orsina is a hideous crone, bent and evil to the core. She carries five black iron daggers and has a pouch containing five carnelians: four are 10 gold crescents each and one is 50 gold crescents. She wears a silver choker worth 7 gold crescents and carries a small glass prism which can be used for the Read Magic spell.
Hobgoblin Sergeant (AC 5; MV 9”; HD 1+1; hp 9; #AT 1; D Black iron footman's flail, black iron dagger; XP 38) 10 gold crescents, 7 silver spanners, 2 copper pieces
Hobgoblin 1 (AC 5; MV 9”; HD 1+1; hp 5; #AT 1; D Black iron morning star; XP 30) 4 gold crescents, 5 silver spanners, 7 copper pieces
Hobgoblin 2 (AC 5; MV 9”; HD 1+1; hp 6; #AT 1; D Black iron broadsword; XP 32) 5 gold crescents, 16 copper pieces
If the party is evil or neutral and coming from a position of strength, it is possible to bargain with or ally with Vicenne. Otherwise, it is likely that combat will occur. If Emiliano Triskelion is with the party, there will certainly be a battle. Vicenne is a calculating and utterly ruthless enemy. If Emiliano is present Vicenne will mock and belittle his brother and try to get into melee combat with him, otherwise he will try to go into hand to hand combat with the weakest looking member of the party. The hobgoblins will charge into melee combat. They are fanatically loyal to Vicenne and will fight for him as if in the presence of a tribal standard (+1 on attack rolls and +5% on morale rolls). Orsina will first use her charm person spell against a party member. She will then use her magic missile spell against enemy spellcasters or other targets as the opportunity presents. Finally, she will throw her daggers, making sure to keep one in reserve for melee, should it come down to that.
This room was used as a special meeting place by Triskelion family elders. There is a large glassteel vat of potent bubbling green acid against the east wall which Vicenne has used to melt his brother's magic holy sword into fragments. There are two large plain glass windows to the northwest. A large octagonal table is present, with seating for up to sixteen. To the west is a water closet.
If the characters think to use the acid in combat, it could prove deadly. For example, it could be tipped over to distract or damage or it could be gathered to be used later if the party finds appropriate containers, such as glass. Rules for using acid are found on page 64 of the DUNGEON MASTER'S GUIDE. Large amounts of acid would cause effects similar to those of ankhegs, giant slugs, or black dragons.