8
BELFRY. The door to this room is decorated with a stylized bell
design. This room houses a danger in the form an insane member of
the Triskelion family and his pets.
What
the characters see when they enter the room are two huge bells
hanging from a wooden framework. The bells may be operated from the
floor by pull ropes beneath them, or by ascending one of the wooden
staircases to an upper level of wooden construction fifteen feet
above the floor. In addition there are dozens of smaller ropes
hanging at irregular intervals. Each of these sturdy ropes has had
knots placed for use as handholds. Eight open arched windows are
present, six to the east and two to the south.
The
bellman will attempt to ambush the adventurers as soon as any members
of the party reach the center of the room. Because of his
familiarity with the area and his nearly supernatural sense of
hearing, he will surprise on a 1-4 in 6 under normal circumstances.
He has five pets, giant red-furred bats, that hang from the rafters
and obey his every command.
The
Bellman, Neutral Evil male human Fighter (AC 6; MV 12”; F4; hp 21,
#AT 1; D Club +3 to damage due to strength; S 18(01), I 14, W 5, D
16, C 15, Ch 3; XP 195)
Giant
Bats (AC 8; MV 3”/18”; HD 1; hp 6, 5, 5, 4, 3; #AT 1 bite; D 1-4;
SA Disease; XP 16, 15, 15, 14, 13)
The
bellman is a Triskelion, but because he is a horribly disfigured
hunchback he was given this employment to keep him out of sight. He
was born with a bulging left eye and a withered right eye. His
skull is asymmetrical and while he has coarse wire-like black body
hair he is otherwise bald. He wears a leather harness which, along
with his dexterity bonus, gives him a fair armor class. He uses a
metal club and has no personal wealth.
The
bellman is an expert at swinging on the ropes in this room. When in
this room, he attacks and makes saving throws at +2, and is -2 to be
hit. This is in addition to his +1 to hit due to his strength score.
Should the bellman see that a fight is going against him, he will
attempt to flee out one of the windows, clambering down with the
agility of a monkey.
The
walls of this room reach thirty feet high, above which there is a
vaulted ceiling whose highest point is another ten feet above that.
Eight large open arched windows are present in the upper portion at
the level of the wooden catwalks. There is one each to the north and
south and three each to the east and west.
No comments:
Post a Comment