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GRAY AND BLUE TOWER. This tower reaches to sixty feet tall, seventy
if the blue spire is considered. its stone is gray with blue ringed
planets (like Saturn) painted at intervals. The tower is only
accessible by a straight staircase on the east side leading up
fifteen feet above the ground. Instead of windows, there are arrow
cross-slits.
This
tower was built by Kane Triskelion as a refuge away from the Castle
for himself and his henchmen. Kane is currently away exploring the
dungeons (see the Upper Dungeons level 3 Room 148) and his retainers
are getting worried because he has been gone for so long. Decisions
are currently being made by Kane's henchman Radabaugh and Quill.
Radabaugh,
Neutral Good male human Fighter (AC 3; MV 6”; F4; hp 24; #AT 1; D
Long sword +1,
dagger,
or heavy crossbow;
S 15, I 16, W 15, D 10, C 12, Ch 9; XP 210)
He
wears plate armor and a great helm into battle. He is unusually
cerebral for a fighter and is trusted by everyone in the tower. He
is a good judge of character and willing to help adventurers in need.
Quill,
Neutral female human Magic-User (AC 8; MV 12”; MU3; hp 10; #AT 1; D
Dagger;
SA Spell use; S 7, I 15, W 9, D 16, C 8, Ch 17; XP 165)
First
Level Magic user Spells:
Affect
normal fires, sleep
Second
Level Magic user Spells:
Web
Quill
wears gray robes with the blue planet design. Kane has given her a
spell scroll with fireball and lightning bolt. Her
wand of paralyzation (command word “blastem”) has 37
charges. Quill is more suspicious than Radabaugh and her temperament
is grumpy. While the tower's garrison of soldiers admire Radabaugh
as a leader and warrior, moreso they admire Quill's cool beauty.
Prangel,
Lawful Neutral male half elf
Fighter (AC 5; MV 12"; F2; hp 15; #AT 1; D Spear
+1 +1 to damage
due to strength or heavy crossbow; S 16, I 10, W 9, D 13, C 16, Ch
12; XP 70)
If
Radabaugh can be treated as a captain, then Prangel is his
lieutenant. He is not a henchman of Kane's but is the leader of the
garrison of soldiers in the tower. He wears elfin chain and has a
gold ring with an oak leaf design, a gift from his mother, worth 250
gold crescents. He speaks seldom.
14
Men-at-arms (AC 5; MV
9”; HD 4 to 7 hit points; hp 6 each; #AT 1; D Spear, dagger, or
heavy crossbow; XP 11 each)
These
men wear chain armor and each carry 1d8 silver spanners and 1d12
copper pieces. They are beginning to become nervous due to the long
absence of Kane. They have discussed more than once about trying to
fight their way through the Castle of the Perilous Forest in order to
try to reach the outside world.
Orlando,
Brownie (AC 3; MV 12”; HD
1-4 hit points; hp 4; #AT 1; D Small sword for 1-3; SA Spell use; SD
Save
as 9th level cleric, never surprised; XP 69)
Orlando
is Kane's familiar. He misses Kane but knows that he is still alive
somewhere. He spends most of his time with Quill as he appears to be
the only being that is able to make her laugh.
The
denizens of the tower may allow groups of adventurers to enter if
they appear to be of good alignment and especially if they are
wounded. Radabaugh in particular has a kind heart while Quill and
Prangel are much more pragmatic and likely to keep a running tally of
expenses made by adventurers in order to present a bill at a later
date. Radabaugh and Quill would welcome any attempt made by the
adventurers to mount and expedition to locate Kane.
If
the party has already found Kane and is bringing him back, they will
be lauded as heroes and given a party in celebration. Kane is likely
to reward them with gifts from his private treasure room.
For
defense, the tower mainly relies on Quill's spellcasting and the use
of heavy crossbows to repel invaders. The arrow cross-slits are
located around the tower to allow a view of attacks from any side.
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