27K
ENTROPY ROOM. The walls radiate strange patterns of colored light,
constantly moving and changing. A gnome sits near the west wall,
facing the room entrance. A small stone statue of a head is strapped
to the top of the gnome's skull, emitting a soft gibbering sound.
Next to the gnome is a small leather bag.
The
room is under a special kind of magic entropy field produced by the
gibbering stone head. If a person starts to move towards the west
wall, they will begin to slow down involuntarily, finally coming to a
complete stop about halfway along. Any kind of movement is affected,
so flyers will slow down and come to rest on the floor. Observers
will notice the stop, but to the person doing the movement, the
effect is not noticeable, although they will become frustrated that
the room appears to be taking so long to traverse.
Silencing
the stone head will stop the field, and teleportation works
normally. Other solutions on how to reach the gnome are also
possible. If the stone head is removed from the room it will stop
gibbering until brought back. The person wearing the stone head is
immune to the entropy field.
Chaos
Gnome, Chaotic Neutral male
gnome Illusionist (AC 6; MV 6”; I7; hp 20; #AT 0; D Nil; S 15, I
18, W 6, D 18, C 12, Ch 16; SA Magic use; XP 850)
First
Level Illusionist Spells:
Change
self, darkness, hypnotism, light
Second
Level Illusionist Spells:
Blur,
invisibility, mirror image
Third
Level Illusionist Spells:
Dispel
illusion, paralyzation
The
lights are providing entertainment for the gnome. To his highly
trained eyes they tell him stories and secrets. If the adventurers
are able to reach him and they are not rude, he will give them gifts
from his bag. He has the following:
- wand of wonder (54 charges)
- manual of puissant skill at arms
- a music box with a tiny bear standing on atop and a windable key. If the music box is wound up the bear will dance and the winder will gain strength (as the spell) for one hour. Usable once per day.
- a ring with a small golden beetle on it. Once per day the beetle may be removed and it will fly off, acting like a wizard eye with respect to the owner. It can stay away from the ring for one turn and can fit through any small space that would be accessible to an insect.
- a small flask holding a potion that will cure any mutation from Room 27I.
- a magic broom that will move behind the owner and sweep away all trace of his or her passage, usable for up to six hours per day.
One
gift will be given per person. The chaos gnome will try to match
gifts to owners who will find them useful. If there are not enough
given in the list above for all the characters, add minor magic
items, such as a potion or scroll so that all are included.
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