15S PARLOR. This small room holds a a large moose head on the east wall. There are several comfortable chairs and couches, all turned towards the moose head.
The moose is actually a living talking blink moose that will begin speaking when the party enters.
Seward the Blink Moose (AC 7; MV 18"; HD 6; hp 26; #AT 1 (2); D 2-12 (2-12); SA Attack from rear 75% of time, can gore two opponents if they are directly in front; SD Teleporting; XP 431)
If attacked Seward can blink himself out of the wall. Treat him as a blink dog for attack purposes. He can gore two opponents that are directly in front of him, like an Irish deer.
Treat Seward as having a neutral alignment. He sticks around because Huvvard likes to feed him carrots and sugar cubes, but she hasn't been around lately and he is hungry. He is curious but also lazy. The halflings are afraid of him.
The secret door leads to the small room that holds Seward's body.