15C
GREAT ROOM. Five halflings are here, each has a giant rat on a
leash.
5
Halfling Thieves (AC
10; MV 9”; T1; hp 4, 4, 1, 4, 5; #AT 1; D Short sword; SA +3 with
bow or sling; XP 36, 36, 30, 36, 38)
Thief
skills: PP 35%, OL 30% F/RT 25% MS 25% HS 25% HN 15% CW 70% RL –
5
Giant Rats
(AC 7; MV 12"//6"; HD 1-4 hit points; hp 2, 4, 2, 1, 1; #AT
1 bite; D 1-3; SA Disease; XP 9, 11, 9, 8, 8)
Each
halfling has 3-18 (3d6) silver spanners. They wear no armor. Like
the other halflings in the Shoe House, these are nasty customers. A
favorite tactic for them is to act surprised and drop the leashes to
the rats, which will then attack. This strategy gives them plausible
deniability in case the rats are easily defeated. They will avoid
direct confrontation unless the party seem to be very easy marks.
The
room is comfortably furnished with many couches and chairs. A wet
bar is near the west wall. A large number of empty bottles are here,
having been despoiled by the halflings. Within a secret compartment
under the bar (treat as a secret door), there is a stash of 10
bottles of fine wine (20 gold crescents each) and 5 bottles of top of
the line distilled beverages (rum, schnapps, whisky, brandy, and
absinthe, 15 gold crescents each).
There
are many small round windows in the south wall. If anyone looks out
of the windows, things outside appear to be much smaller than they
really are, due to the strange distorting effect of the magic house.
havent commented in a while, but just let me say once again I love your work. Keep it up.
ReplyDeleteCheers,
Groaning Spirit
Thanks! Have you ever tried to run the dungeon in a campaign?
ReplyDeleteI plan on running a one player + DM campaign with a multiclass PC to see how far that goes. Might begin it when the gardens are fully fleshed out.
ReplyDeleteCheers,
Groaning Spirit