15A
FOYER. This room is amply supplied with
hat racks, boot scrapes, and umbrella stands.
Two portrait paintings are here, one on the east wall and one on the
west.
There
are many umbrellas and bowler hats, but only one pair of high-laced ladies’
boots. The east portrait is of Huvvard
Triskelion. She is a tall elderly woman
with white hair and black-rimmed glasses with thick lenses. The west portrait is of a Socko, a red and
white spotted hound dog. Both portraits
are labeled with the subject’s name and both are signed by Patrizio Triskelion.
The
locked door at the north end of the room has a tremendous brass knocker in the
shape of a grotesque face. If anyone
tries to open the door, the knocker will animate and ask them to state their
business. This is mostly a formality, as
it will unlock the door and let just about anyone in unless they attack it or
they declare a criminal objective. If it
is attacked or if there is an attempt to forcefully bypass the door it will
defend the house, screaming “help, help!” loudly.
The
Knocker (AC 6; MV 0”; HD 5; hp 24; #AT 1 eye beam; D 1-8; XP 210)
If
the knocker does scream for help, there is a 50% chance that Socko (see Room
15H) will respond in 1d4 rounds to help rebuff intruders. The knocker will have to open the door to let
Socko through.
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