Wednesday, February 1, 2017

THE GROUNDS 14 KEEPER'S TOWER.

14 KEEPER'S TOWER. From afar, this gray tower is the twin to the one at Area 10, twenty five feet tall and having a pyramidal peaked top. It is in an open courtyard instead of being surrounded by bushes. It is connected to the main castle by a sixteen foot tall gray wall. At night a faint green glow emanates from the base of tower because of the pool in Area 14A.

There are three large openings in the west, north , and south walls of the ground floor of the tower, so that the points at these vertices of the tower are more like pillars than walls.

There is a 1 in 6 chance that 1d4 keepers will be in the vicinity at any time.

Keepers (AC 6; MV 12"; hp 5 each; #AT 1 fist; D 1-4; SA Possession; XP 15 each)

Keepers are non-violent gardeners, looking a bit robot-like with metal bodies and box heads. They will be carried hoes, rakes, and shears. Normally they will ignore people and avoid physical contact.

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