14
KEEPER'S TOWER. From afar, this gray tower is the twin to the one
at Area 10, twenty five feet tall and having a pyramidal peaked top.
It is in an open courtyard instead of being surrounded by bushes. It
is connected to the main castle by a sixteen foot tall gray wall. At
night a faint green glow emanates from the base of tower because of
the pool in Area 14A.
There
are three large openings in the west, north , and south walls of the
ground floor of the tower, so that the points at these vertices of
the tower are more like pillars than walls.
There
is a 1 in 6 chance that 1d4 keepers will be in the vicinity at any
time.
Keepers
(AC 6; MV 12"; hp 5 each; #AT 1 fist; D 1-4; SA Possession; XP
15 each)
Keepers
are non-violent gardeners, looking a bit robot-like with metal bodies
and box heads. They will be carried hoes, rakes, and shears.
Normally they will ignore people and avoid physical contact.
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