Monday, May 12, 2014

Inner Ward Ground Level Wandering Monsters

Roll for random encounters using 1d6 once every six turns. On a 1, there is an encounter. Double the odds if the group is making a lot of noise or in similar situations. Note that Red Legs or Triskelion hobgoblins will rarely abandon their posts to become wandering monsters.

Random Encounters

1     1d2+1 butcher worms
2     1d2+1 carver bugs
3     1d2 cross worms
4     1d6+1 dementings
5      2d4 giant rats
6     1d2 large spiders
7     1d2 trigintipedes
8-9  Place creature from nearby room
10   Place creature from distant room
11   Place creature from adjacent level
12   Dungeon Dressing

Dungeon Dressing

1     Water dripping from ceiling
2     Tinder box, with flint, in good working order
3     Necklace made from wolf fangs
4     Stray piece of paper marked by illegible runes
5     Four iron nails
6     Pottery shards
7     Barrel of raisins, edible
8     Wheezing sound coming from random cardinal direction
9     Mummified finger in a spice box
10   Chipped clay mug

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