Sunday, February 23, 2014

NEW MONSTER: FUNGOID ZOMBIE

ZOMBIE, FUNGOID

FREQUENCY: Rare
NO. APPEARING: 1-10
ARMOR CLASS: 8
MOVE: 9”
HIT DICE: 2+1
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ ATTACK: 1-8
SPECIAL ATTACKS: Cause disease
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: Standard
SAVE: As non-intelligent monster
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: M
PSIONIC ABILITY: Nil
LEVEL/ X.P. VALUE: III/ 60 + 3/hp

These walking corpses look much like a zombies, but they are actually infected hosts of a fungal organism. When encountered. their heads will have cracked open like eggs and purple branch-like tendrils of fungoid material will have blossomed.

They attack once per round for 1-8 hit points of damage. The quick growing fungus repairs its host for 1d4 points of regeneration each round. They are not slow like regular zombies and cannot be turned. Treat them as fungus with regard to spell effects on them, noting that they are susceptible to spells which affect plants.

Anyone killed by the fungus will rise as a fungoid zombie. A cure disease spell will stop the process. Anyone who takes half or more of their hit points in damage from the fungoid zombies must save vs poison or develop an acute severe respiratory disease within the next day (as DMG, p 14). Though the character may fear they will become a fungoid zombie, they will recover.

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