Monday, December 9, 2013

Outer Ward First Floor Wandering Monsters

Roll for random encounters using 1d6 once every six turns. On a 1, there is an encounter. Double the odds if the group is making a lot of noise or in similar situations.

Random Encounters

1d10
Description
1
1d4+1 dementings
2
1d4+1 giant rats
3
1 huge spider
4
1d2 large spiders
5
1d2 talon goblin zombies
6-7
Place creature from nearby room
8
Place creature from distant room
9
Place creature from adjacent level
10
Dungeon Dressing

Dementing
Dementings (AC 8; MV 12"; HD 1-4 hit points; #AT 1; D 1-3; SD Immune to sight-based attacks; XP 7 +1/hp)

Giant Rat
Giant Rats (AC 7; MV 12"//6"; HD 1-4 hit points; #AT 1 bite; D 1-3; SA Disease; XP 7 + 1/hp)

Huge Spider
Huge Spider (AC 6; MV 18"; HD 2+2; #AT 1 bite; D 1-6; SA Poison, leap, surprise on 1-5; XP 145 +3/hp)

Large Spider
Large Spiders (AC 8; MV 6"*15"; HD 1+1; #AT 1 bite; D 1; SA Poison; XP 65 +2/hp)

Talon Goblin Zombie
Up to seven talon goblin zombies can be encountered wandering through areas 1 through 16 and 21 through 35.

7 Talon Goblin Zombies (AC 7; MV 6"; HD 2; hp 4, 10, 11, 12, 4, 7, 12#AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity; XP 28, 40, 42, 44, 28, 34, 44)

Dungeon Dressing

1d10
Description
1
Infestation of thousands of normal-sized cockroaches
2
A single right leather boot, fitting to a gnome male foot
3
Dank, moldy smell
4
Smell of rank manure
5
Whispering sound
6
Small silver bell (worth 2 gold crescents)
7
Broken crossbow bolt
8
Leaves and twigs on floor, placed in strange geometric patterns
9
Blue smoke obscures area
10
Normal bee lazily flying by


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