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ROOM THAT IS THREE ROOMS. This room is actually three different
rooms depending upon which archway is entered. They each occupy the
same space, but each has only one exit to the hallway. Room A is
entered by the east arch, Room B by the central arch, and Room C by
the west arch. It is quite possible for adventurers to enter the
room by different entrances at the same time and to be in different
versions of the same room but they will not see, hear, or feel each
other.
Room
A. This room holds a pack of three displacer beasts.
Displacer
Beast (AC 4; MV 15”; HD 6; hp 36, 31, 30; #AT 2 tentacles; D
2-8/2-8; SD -2 on opponent's attack dice, save as 12th level fighter
+2 on die; XP 763, 723, 715)
A
set of three urns are against the west wall. All three hold gray
dust. The first also holds 1556 gold crescents. The second also
holds 2341 silver spanners. The third also holds three green-purple
amethysts (100 gold crescents each) and two topazes (350 and 450 gold
crescents).
Room
B. Against the north wall is a big red lever. Hanging on the lever
is a thick platinum chain (800 gold crescents value).
If
the lever is pulled or the chain is taken (taking the chain alters
the delicate balance of the lever and switches it anyway), then
hatches will open along the east and west walls, four on each side.
Behind each hatch is an ingeniously designed wooden mannikin painted
like a skeletal human archer, only the top half of the body rendered.
These archers will begin shooting arrows at the center of the room,
where adventurers might be located. The strike as fourth level
fighters and can fire two normal arrows per round. Each has 20
arrows in their quiver. They are just made of wood and not true
skeletons and thus cannot be turned, etc. Causing 3 points of damage
to any of them is enough to destroy or incapacitate, or the
adventurers can just run for it.
Room
C. Against the north wall is a stone throne delightfully decorated
with the smiling faces of clowns and children. Above the throne is a
plaque that reads “LOOF TSETAERG EHT ROF”.
If
and only if a person actually sits in the throne, then a spring
mechanism will cause the seat and back part of the throne to move
violently to the left, and the occupant will be thrown for 2d10
damage. This will reveal a secret compartment below the seat holding
the following:
- The Gourmand's Blade
- A potion labeled “poison” (red, bubbling, smells of bad breath, tastes of anise). It is mislabeled and is actually a triple strength potion of extra-healing.
- A wand of wonder, 43 charges, activation word written on the side “poison”.
- A bag of scolding, 35 pounds weight, 1000 pounds weight limit, 150 cubic feet.
Keep up the good work.
ReplyDeleteCheers,
Groaning Spirit
ReplyDeleteYou can check content from your own web site to create positive no one else has been rending you off!
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