Monday, November 12, 2018


119 CLERIC'S CELL. This room is furnished as a comfortable bedroom. An ancient man sits reading and writing sacred texts about the Luck God.

Coth, Chaotic Neutral male human Cleric of Orpo (AC 2; MV 9“; C28; hp 74; #AT 1; D ; SA Spell use; S 8, I 13, W 18, D 7, C 7, CH 15; XP 10590)

First Level Cleric Spells:
Bless, Command, Create Water, Cure Light Wounds, Light, Remove Fear

Second Level Cleric Spells:
Chant, Hold Person, Resist Fire, Snake Charm, Speak With Animals

Third Level Cleric Spells:
Continual Light, Create Food & Water, Cure Blindness, Cure Disease, Dispel Magic, Remove Curse

Fourth Level Cleric Spells:
Cure Serious Wounds, Detect Lie, Divination, Exorcise, Speak With Plants, Tongues

Fifth Level Cleric Spells:
Commune, Cure Critical Wounds, Dispel Evil, Flame Strike, Insect Plague, Quest, True Seeing

Sixth Level Cleric Spells:
Blade Barrier, Conjure Animals, Heal, Part Water

Seventh Level Cleric Spells:
Earthquake, Gate, Regenerate, Wind Walk

Coth wears rich ceremonial robes (2500 gold crescent value), bracers of defense AC 2, and carries a silver holy symbol. His memory and cognitive abilities are affected by his great age, so he hasn't memorized all the spells he is entitled to, and he gets his spells muddled a bit. However, because he is the cleric of the God of Luck, he will always accidentally cast the most appropriate spell for the occasion. As long as he casts spells in the Shrine Area (Rooms 115 to 119) he does not need to use components and he fires off all spells in 1 segment.

His desk holds fine parchment and vellum, 150 gold crescents worth, along with a selection of inks and gold pens worth 350 gold crescents. The luckies in Room 117 periodically come and make sure he eats, sleeps, etc.

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