119
CLERIC'S CELL. This room is furnished as a comfortable bedroom. An
ancient man sits reading and writing sacred texts about the Luck God.
Coth,
Chaotic Neutral male human Cleric of Orpo (AC 2; MV 9“; C28; hp
74; #AT 1; D ; SA Spell use; S 8, I 13, W 18, D 7, C 7, CH 15; XP
10590)
First
Level Cleric Spells:
Bless,
Command, Create Water, Cure Light Wounds, Light, Remove Fear
Second
Level Cleric Spells:
Chant,
Hold Person, Resist Fire, Snake Charm, Speak With Animals
Third
Level Cleric Spells:
Continual
Light, Create Food & Water, Cure Blindness, Cure Disease, Dispel
Magic, Remove Curse
Fourth
Level Cleric Spells:
Cure
Serious Wounds, Detect Lie, Divination, Exorcise, Speak With Plants,
Tongues
Fifth
Level Cleric Spells:
Commune,
Cure Critical Wounds, Dispel Evil, Flame Strike, Insect Plague,
Quest, True Seeing
Sixth
Level Cleric Spells:
Blade
Barrier, Conjure Animals, Heal, Part Water
Seventh
Level Cleric Spells:
Earthquake,
Gate, Regenerate, Wind Walk
Coth
wears rich ceremonial robes (2500 gold crescent value), bracers of
defense AC 2, and carries a silver holy symbol. His memory and
cognitive abilities are affected by his great age, so he hasn't
memorized all the spells he is entitled to, and he gets his spells
muddled a bit. However, because he is the cleric of the God of Luck,
he will always accidentally cast the most appropriate spell for the
occasion. As long as he casts spells in the Shrine Area (Rooms 115
to 119) he does not need to use components and he fires off all
spells in 1 segment.
His
desk holds fine parchment and vellum, 150 gold crescents worth, along
with a selection of inks and gold pens worth 350 gold crescents. The
luckies in Room 117 periodically come and make sure he eats, sleeps,
etc.
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