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STAIRS. The stairs descend thirty feet to Area 54 of Level 6.
About halfway down there is a trap activated by pressure on one of
the steps. It has a 50% chance of going off each time the stairs are
used. A metal cylinder with spikes will swing on a chain out of the
ceiling, doing 1d12 damage if it hits.
For
adventurers descending the stairs it will hit the first in marching
order. They may roll vs petrification to avoid it.
For
adventurers ascending the stairs it will hit the second in marching
order, unless they are very short, such as halflings or gnomes, in
which case it will hit the first row. These adventurers may also
roll vs petrification to avoid, but the save is at -8.
The
trap has a self-winching mechanism, so it will reset itself 3d4
minutes after being triggered.
Should it descend to level 6, since this already level 5??
ReplyDeleteOops. Good catch. Thank you.
ReplyDelete
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