31G
WINDING CORRIDOR. As either metal door that is used to enter this
corridor is opened, a “whooshing” sound will be heard. Once the
door closes again, the corridor will begin to fill with laughing gas.
In the second round, characters must save vs poison or begin
laughing uncontrollably. In the third round, they must save vs
poison or fall unconscious.
The
“whooshing” sound is caused by the evacuation of the gas when
either door is opened, replaced with normal air. Unconsciousness
from the gas will last for 1d4+1 turns after the character is
returned to a normal atmosphere.
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