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TRASH DUMP. After eating adventurers, the fangtooth fishmen dump the
stuff they don't want here. There is a 10% chance that 1-4 fangtooth
fishmen will be here at any time it is visited.
Fangtooth
Fish Men (AC 4; MV 9”//18”; HD 4+4; #AT 2 claws and 1 bite or 1
weapon; D 1-6/1-6/2-12 or by weapon +2 to damage due to strength; XP 90 + 5/hp)
The
fishmen are not armed. Each fishman has a 30% chance of wearing a
piece of crude gold and/or silver jewelry (bracelet, armband,
necklace, torc, or anklet) worth between 21 and 40 (1d20+20) gold
crescents.
There
are bedrolls, backpacks, candles (24 are still usable), torches (17
are still usable), 3 tinder boxes with flint and steel, cooking
implements and utensils, a crowbar, 2 five foot poles (a broken ten
foot pole), 724 feet of rope, a bullseye lantern, 6 daggers, and a
bone wand case (worth 30 gold crescents) holding a wand of enemy
detection (wood dyed black with a silver tip, 53 charges, command
words 'Snazzel Huff'written on inside of case).
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