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MUD MADNESS. The gray area in this room is a depression filled with
mud. The area marked 'A' is a ledge holding four killer klods.
Anyone
traveling by foot through the muddy mess acts as though slowed.
There is a ledge on both the east and west sides of the room, and
the top of the mud is about two feet below the solid floor. The mud
has a extremely uneven depth varying between two feet and four feet.
Characters slogging through the mud under four feet tall must make a
saving throw versus petrification each round. A failure indicates
that their head has fallen below the mud's surface. Each round after
the first they must make another saving throw or suffer 1d4 points of
smothering damage, unless assisted by a taller character. Those
giving assistance must spend a full round helping their comrade.
4
Killer Klods (AC 9; MV 9”; HD 2+1; hp 9, 12, 14, 16; #AT 1 fist; D
1-8; SA Spit clay; SD Immune to blunt weapons; XP 71, 86, 92, 98)
The
killer klods are not slowed by the mud. Their clay spit
attack has a range of 3”. Each
klod has a heart of gold, worth 300 gold crescents.
Hidden
in the mud is one treasure chest. Each character who traverses the
mud by foot has a 1 in 12 to find it by accidentally bumping into it.
Roll for each character once every other round, starting with the
first character to enter the mud and then following the marching
order. The chest holds 318 gold crescents, 3 pearls (100 gold
crescents each), and a scroll of the magic-user spells transmute
rock to mud, and slow.
The
concealed door by area 'A' is simply a small wooden door (about four
feet tall) which has been covered with mud to make it hidden.
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