Monday, August 22, 2016

UPPER DUNGEONS LEVEL 3A SALT MERE 27 MUD MADNESS.

27 MUD MADNESS. The gray area in this room is a depression filled with mud. The area marked 'A' is a ledge holding four killer klods.

Anyone traveling by foot through the muddy mess acts as though slowed. There is a ledge on both the east and west sides of the room, and the top of the mud is about two feet below the solid floor. The mud has a extremely uneven depth varying between two feet and four feet. Characters slogging through the mud under four feet tall must make a saving throw versus petrification each round. A failure indicates that their head has fallen below the mud's surface. Each round after the first they must make another saving throw or suffer 1d4 points of smothering damage, unless assisted by a taller character. Those giving assistance must spend a full round helping their comrade.

4 Killer Klods (AC 9; MV 9”; HD 2+1; hp 9, 12, 14, 16; #AT 1 fist; D 1-8; SA Spit clay; SD Immune to blunt weapons; XP 71, 86, 92, 98)

The killer klods are not slowed by the mud. Their clay spit attack has a range of 3”. Each klod has a heart of gold, worth 300 gold crescents.

Hidden in the mud is one treasure chest. Each character who traverses the mud by foot has a 1 in 12 to find it by accidentally bumping into it. Roll for each character once every other round, starting with the first character to enter the mud and then following the marching order. The chest holds 318 gold crescents, 3 pearls (100 gold crescents each), and a scroll of the magic-user spells transmute rock to mud, and slow.

The concealed door by area 'A' is simply a small wooden door (about four feet tall) which has been covered with mud to make it hidden.

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