Thursday, May 8, 2014


12 AMBROGINO TRISKELION'S ROOM. The first thing that one will notice is the stench of dead flesh. A ghast is idly chewing on a zombie, who stands passively accepting its fate. They will both break off from the meal and attack.

Ambrogino Triskelion, ghast (AC 4; MV 15"; HD 4; hp 18; #AT 2 claws, 1 bite; D 1d4/1d4/1d8; SA Nausea, Paralysis; SD Limited spell immunity; XP 262)

Zombie (AC 8; MV 6"; HD 2; hp 8; #AT 1; D 1d8; SA Always lose initiative; SD Limited spell immunity; XP 36)

Ambrogino is a worshiper of the dark God of the Ghouls and he moved his quarters here in order to be closer to the evil temple in Room 13.

There is a large bed and a wardrobe. The walls are paneled in fragrant red wood, which can be identified only if closely sniffed as the undead stench overpowers everything. The west wall is marked by five huge wooden bas-relief carvings.

Under the bed is a locked chest with a potion of levitation (cloudy cherry red, tastes and smells of mint), 308 silver spanners, 52 gold crescents and two gems (smoky quartz, 50 gold crescents each). The wardrobe holds red and black ceremonial robes.

From north to south the west wall carvings are: a wizard, a jester, a king, a knight, and a maiden. The knight's upraised sword is the only portion of any of the carvings that stick out of the wall. It can be swung downwards like a lever, causing the wizard carving to slide aside and open the secret door. The secret passage leads to Room 15 of Level 1 of the Upper Dungeons. This passage gradually slopes down, to reach the depth of the dungeon level (thirty feet below this level).

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