13
TEMPLE OF MORDAG. The door is made of stout wooden beams with metal
reinforcement and it is barred from within. The walls of the passage
beyond the door and the room are black veined golden marble, while
the floor is a checkerboard of black and gold. The place is guarded
by two ghouls who are under compulsion by Ambrogino to stay here and
guard the place.
2
Ghouls (AC 9; MV 9"; HD 2; hp 6, 9; #AT 2 claws, 1 bite; D
1d3/1d3/1d6; SA Paralysis; SD Limited spell immunity; XP 77, 83)
Note
that if the adventurers attempt to bash the door down, the ghouls
will not be surprised. They have not been fed in a long time and are
nearly out of their feeble minds with hunger for man-flesh. They will
maniacally attack at +2 to hit, but they are heedless of their own
safety, thus their armor class is at 9 instead of the normal rating
of 6.
The
north wall is decorated with a fresco of a grossly fat and
monstrously huge ghoul, its eyes pitch black. The background of the
fresco is a graveyard and hideous smaller ghoul shapes are present,
feasting on dubious meat and howling at a golden moon marred by a
skull-like face.
The
altar near the north wall is made of the same type of black and gold
marble as the walls. Its surface is stained by dried blood and the
altar holds a huge sacrificial knife and a golden chalice (300 gold
crescent value). Any good creature touching the altar or the items on
the altar must save versus spells or suffer a shock for 1d4+1 hit
points and act as though cursed for a day, as the reverse of
the first level cleric spell bless. Any neutral creature will
suffer the same effects, but the curse will last for but six
hours.
The
fresco depicts Mordag, the God of Ghouls. A close inspection will
reveal the eyes are black opals (1000 gold crescent value each).
No comments:
Post a Comment