13 TEMPLE OF MORDAG. The door is made of stout wooden beams with metal reinforcement and it is barred from within. The walls of the passage beyond the door and the room are black veined golden marble, while the floor is a checkerboard of black and gold. The place is guarded by two ghouls who are under compulsion by Ambrogino to stay here and guard the place.
2 Ghouls (AC 9; MV 9"; HD 2; hp 6, 9; #AT 2 claws, 1 bite; D 1d3/1d3/1d6; SA Paralysis; SD Limited spell immunity; XP 77, 83)
Note that if the adventurers attempt to bash the door down, the ghouls will not be surprised. They have not been fed in a long time and are nearly out of their feeble minds with hunger for man-flesh. They will maniacally attack at +2 to hit, but they are heedless of their own safety, thus their armor class is at 9 instead of the normal rating of 6.
The north wall is decorated with a fresco of a grossly fat and monstrously huge ghoul, its eyes pitch black. The background of the fresco is a graveyard and hideous smaller ghoul shapes are present, feasting on dubious meat and howling at a golden moon marred by a skull-like face.
The altar near the north wall is made of the same type of black and gold marble as the walls. Its surface is stained by dried blood and the altar holds a huge sacrificial knife and a golden chalice (300 gold crescent value). Any good creature touching the altar or the items on the altar must save versus spells or suffer a shock for 1d4+1 hit points and act as though cursed for a day, as the reverse of the first level cleric spell bless. Any neutral creature will suffer the same effects, but the curse will last for but six hours.
The fresco depicts Mordag, the God of Ghouls. A close inspection will reveal the eyes are black opals (1000 gold crescent value each).