SCUTTLE
BAT
FREQUENCY:
Rare
NO.
APPEARING: 4-16
ARMOR
CLASS: 6
MOVE:
15”/18”
MANOUVERABILITY
CLASS: C
HIT
DICE: 2+1
%
IN LAIR: 50%
TREASURE
TYPE: Nil
NO.
OF ATTACKS: 1
DAMAGE/
ATTACK: 1-6
SPECIAL
ATTACKS: Nausea, wounding bite
SPECIAL
DEFENSES: Nil
MAGIC
RESISTANCE: Standard
SAVE:
Fighter 3
INTELLIGENCE:
Semi-
ALIGNMENT:
Neutral evil
SIZE:
S (3 to 4' long)
PSIONIC
ABILITY: Nil
LEVEL/
X.P. VALUE: III/ 65 + 3/hp
Scholars
are often divided in opinion on how to classify the scuttle bat.
Some claim they are arachnid, while others insist they are kin to
mammals. Still others claim they are no natural thing at all, but
smack of dark magic. In any case, all agree they are dangerous and
to be avoided.
When
flying, their legs dangle below them in a repulsive and obscene
manner. They can climb walls with ease and hang from ceilings when
resting or sleeping. They hunt at night, but even in the day about
25% or so of the colony will remain awake at any one time.
These
creatures give off a strong odor of rotting garbage, feculent
material, and carrion in a 10' radius. It is so overpowering that it
causes retching unless a saving throw versus poison is successful.
Any individuals who fail this roll must attack at -2 on “to hit”
dice rolls for the duration of the encounter. Places where scuttle
bats dwell and excrete their wastes take on this same characteristic.
Scuttle
bats attack by means of a vicious bite. Their saliva is highly
acidic and those bitten must make a saving throw versus poison or
lose another hit point each round for the next 1-6 rounds as it
corrodes nearby flesh. Successive bites have a cumulative effect.
This
fierce beast has about the same mass as a goblin. Its dark gray or
brown leathery wings have a span of six to seven feet when fully
extended. Its eight legs are short and furred, as is its body. The
hairless pale-skinned face bears sharp teeth, while the eyes are
beady and black.
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