20 SECRET ROOM. The secret door to this door is one of the sliding panel types. Six gutter gremlins are here.
6 Gutter Gremlins (AC 6; MV 15”; HD 1-6 hit points; hp 6, 5, 1, 1, 3, 5; #AT 0; D Nil; SA Magic use; SD Never surprised; XP 36, 35, 31, 31, 33, 35)
The gutter gremlins will insist they are “on break” and will refuse to steal from or bother the characters unless molested. If they are attacked with deadly intent, they will either flee, casting darkness to cover their escape, or use their special abilities to mess with the adventurers.
There are three green couches, a coffee table, seven candelabras with pleasant smelling candles, a large table, eight casks of fresh water, and four large metal bins with covers, resembling modern garbage cans.
On the table are thirteen bottles of good red wine (15 silver spanners per bottle), flint and steel, several dozen extra candles, and an ice box holding a large jug of goat's milk.
The metal bins hold the following:
|2||Rich soil and live earthworms|
|4||Fresh water and live fish|
The bins are magical and never run out of content as long as they are not upended or taken from the room. If dumped over, they will spill a small amount the material and then appear empty, only to fill themselves if turned back upright. If taken from the room they lose their extraordinary properties, but will work again if returned.