Thursday, March 26, 2015

NEW MONSTER: AIR EEL

AIR EEL

FREQUENCY: Very rare
NO. APPEARING: 1-3
ARMOR CLASS: 9
MOVE: 3”/12”
MANOUVERABILITY CLASS: B
HIT DICE: 3
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ ATTACK: 1-3
SPECIAL ATTACKS: Breath weapon
SPECIAL DEFENSES: Explode
MAGIC RESISTANCE: Standard
SAVE: As non-intelligent monster
INTELLIGENCE: Non-
ALIGNMENT: Neutral
SIZE: M (9' long)
PSIONIC ABILITY: Nil
LEVEL/ X.P. VALUE: III/90+ 3/hp

The rare and bizarre air eel swims through the air in the same way that normal eels swim through the water, though it can also slither on the ground if need be. They drown in water.

The air eel attacks by either a bite or by releasing a bolt of electricity from its mouth, having a range of 4” and striking but a single target. This is a clumsy attack (-2 to hit) but does 1d8+2 points of damage, saving throw effectively halves that. The eel can fire off a bolt of lightning once every other round, requiring the intervening time to recharge.

This creature possesses lungs instead of gills and are able to float due to a special organ that holds a lighter-than-air gas. This gas is unstable and can explode in certain conditions. If the finishing blow to the eel is delivered by fire, such as a torch, flametongue sword, fireball, red dragon breath, etc., the resulting explosion will cause 2-16 points of damage to anyone within 10 feet.

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