Tuesday, February 24, 2015


73 PUNISHMENT ROOM. During the day time there will be between 11 and 20 (d10+10) zombies congregating here. Each zombie is perforated by many rusty iron spikes. At night they disperse and wander the halls.

Zombies (AC 8; MV 6"; HD 2; #AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity; XP 20 + 2/hp)

This room is marked by a special dark dweomer. Within this room only, the zombies should be treated as wights for purposes of turning, controlling, or destroying.

A large table is in the center of the room. There are several barrels. Three large windows are in the east wall, but they have been clumsily bricked up.

The table is stained with clotted blood and pieces of flesh and bone. An iron mallet rests on it, along with a dozen or so rusty iron spikes. Treat the mallet as a hammer +1, cursed.

The barrels are in a wide range of sizes. They contain more rusty iron spikes.

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