26
TREASURE ROOM. Ruggero kept his most valuable items hidden here.
There is a large locked iron-bound wooden chest, a sword and a spear
propped against the south wall, and a small iron box.
The
iron-bound chest holds 342 gold crescents in loose coins and a bag of
83 silver spanners.
The
sword is a longsword +1,
+3 vs. lycanthropes & shape changers and the spear is
a spear +1.
The
iron box is locked and armed with two traps. The first releases a
cloud of choking dust which is annoying but not harmful. This trap
is intentionally easy to find, allow a +10% on a detect traps roll.
The second trap is a needle trap, difficult to find (-5% on the
roll), which contains poison. Once lethal, this poison will now
merely blind those who fail their save vs poison for 1d4+2 days. The
box contains a map which describes a cave outpost of a band of
outlaws led by Alighieri the Bold.
This
lair is six miles to the north. What the party will not realize is
that the cave is now the den of a pair of owlbears (hp 31, 24). They
killed off the bandits years ago but the bandit treasure remains:
387 gold crescents, 512 silver spanners, and 834 copper pieces in
three massive chests. Buried three feet below them is a fourth small
wood chest containing two
potions of fire resistance (white with a minty taste) and a rope
of climbing.
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