9
SMITHY. A large wooden table and twelve chairs dominate the center of
the room. A human corpse, partially eaten, is lying prone on the
table, giving off a carrion reek. Two ghouls will break off their
horrid feasting to deal with the party.
2
Ghouls (AC 6; MV 9"; HD 2; hp 8, 11; #AT 2 claws, 1 bite; D
1d3/1d3/1d6; SA Paralysis; SD Limited spell immunity; XP 81, 87)
The
ghoul in Room 11 will come running to take part in the fighting if it
hears sounds of battle. It will arrive on the second round of combat.
This
room was used by the stable hands and the smith to take their meals.
Broken plates and cups and bent eating utensils litter the floor.
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