9 SMITHY. A large wooden table and twelve chairs dominate the center of the room. A human corpse, partially eaten, is lying prone on the table, giving off a carrion reek. Two ghouls will break off their horrid feasting to deal with the party.
2 Ghouls (AC 6; MV 9"; HD 2; hp 8, 11; #AT 2 claws, 1 bite; D 1d3/1d3/1d6; SA Paralysis; SD Limited spell immunity; XP 81, 87)
The ghoul in Room 11 will come running to take part in the fighting if it hears sounds of battle. It will arrive on the second round of combat.
This room was used by the stable hands and the smith to take their meals. Broken plates and cups and bent eating utensils litter the floor.