10
DINING ROOM. A large wooden table and twelve chairs dominate the
center of the room. A human corpse, partially eaten, is lying prone
on the table, giving off a carrion reek. Two ghouls will break off
their horrid feasting to deal with the party.
2
Ghouls (AC 6; MV 9”; HD 2; hp 8, 11; #AT 2 claws, 1 bite; D
1-3/1-3/1-6; SA Paralysis; SD Limited spell immunity; XP 81, 87)
The
ghoul in Room 11 will come running to take part in the fighting if it
hears sounds of battle. It will arrive on the second round of
combat.
This
room was used by the stable hands and the smith to take their meals.
Broken plates and cups and bent eating utensils litter the floor.
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