Monday, October 22, 2018

MIDDLE DUNGEONS LEVEL FIVE 98 SPARRING ROOM.

98 SPARRING ROOM. Nine murmillones are practicing combat here. They are very careful to stay at least five feet away from the central pool, which is somewhat unpleasant smelling with rotting vegetation.

9 Murmillones (AC 7; MV 12”; F2; hp 12 each; #AT 1; D Short sword +1 due to strength; XP 71 each)

Each gladiator has 2d10 gold crescents. If the murmillones hear the bell from Room 95, seven will go there to help repel invaders, while the other two will alert other murnillones in other rooms.

Central Pool.
The reason the gladiators avoid this pool is because it houses a shambling mound, which will form itself and attack anyone who comes within five feet of the pool edge.

Shambling Mound (AC 0; MV 6”; HD 9; hp 41; #AT 2; D 2-16/2-16; SA Suffocation; SD Partial magic and spell immunity; XP 2092)

The pool is ten feet deep and the water is very murky and choked with vegetation. At the bottom are 2673 copper pieces, 764 silver spanners, 964 gold crescents, and a chime of opening.

A reasonable supply of weapons found in the Player's Handbook can be found here, along with wooden mockups used for practice.

Sunday, October 21, 2018

MIDDLE DUNGEONS LEVEL FIVE 97 ABANDONED DORMITORY.

97 ABANDONED DORMITORY. The room is dusty with lack of use, the bunks and blankets in disarray. A green slime clings to the ceiling within the secret corridor at the area marked 'A'.

Green Slime (AC 8; MV 0”; HD 2; hp 14; #AT 1 (drip); D Turn to slime in 1-4 rounds; SA Corrosive properties; XP 638)

Saturday, October 20, 2018

MIDDLE DUNGEONS LEVEL FIVE 96 BATH HOUSE.

96 BATH HOUSE. The pool is four feet deep and drained by circulating water so it is always clean. The water in the southeast corner is scalding hot, becoming cooler as it rounds the bends until it is chillingly bone cold in the northeast corner.

A wax golem resembling a muscular man with a metal fish face will hand out dry towels to people emerging from the bath. If a towel is refused it is 50% likely to attack.

Wax Golem (AC 10; MV 12”; HD 7; hp 30; #AT 1; D 1-8; SD Limited spell immunity; XP 590)

Friday, October 19, 2018

MIDDLE DUNGEONS LEVEL FIVE 95 BELL ROOM.

95 BELL ROOM. Five murmillones are here guarding the room. One is unusually tall, about nine and a half feet if the large stylized metal great helm is considered.

4 Human Murmillones (AC 7; MV 12”; F2; hp 12 each; #AT 1; D Short sword +1 due to strength; XP 71 each)

1 Verbeeg Murmillo (AC 4; MV 18”; HD 5+5; hp 31; #AT 2; D 1d10 +4 due to strength; XP 461)

Each human gladiator has 2d10 gold crescents. The verbeeg carries 34 gold crescents and carries a heavy iron stick.

In the center of the room stands wooden gantry holding a massive and elaborate bronze bell decorated with bizarre sigils. The piece is worth 2500 gold crescents (2000 gp weight), if extracted and sold to the right bidder.

If they are attacked by a considerable force the verbeeg will pound on the bell with his striker, summoning help from Room 98. He is intelligent enough to realize when the force at hand is overmatched.

Thursday, October 18, 2018

MIDDLE DUNGEONS LEVEL FIVE 94 STAIRS.

94 STAIRS. The door is always locked to people going up the stairs. It always readily opens to people traveling from Level 5 to Level 6.

The stairs descend thirty feet to Area 3 of Level 6.

Wednesday, October 17, 2018

MIDDLE DUNGEONS LEVEL FIVE 93 YAWNING STAIRWAY.

93 YAWNING STAIRWAY. This is the continuation of the grand staircase. See The Upper Dungeons Level 3, Area 106 for a full description.

Tuesday, October 16, 2018

MIDDLE DUNGEONS LEVEL FIVE 92 CONCERN TROLL AND WHITE KNIGHT.

92 CONCERN TROLL AND WHITE KNIGHT. A troll and a man in brilliant white plate armor and fancy great helm are sitting at a table talking. A heavy chest is near the north wall.

The troll is making arguments expressing concern about the makers of the dungeon, their goals, and what it will take to get the dungeon “back on track”. The man is arguing that the troll should stop criticizing the makers of the dungeon, then he defends the status quo.

The chest has eight locks and is chained to the wall. It holds 5500 gold crescents and a wand of illusion (65 charges, command word “fish pimples”).

For every round spent in the room while the two are arguing, each person must save vs spells twice. Failing the first saving throw costs one point of intelligence. Failing the second costs one point of wisdom.

Concern Troll (AC 4; MV 12”; HD 6+6; hp 38; #AT 2 claws and 1 bite; D 5-8/5-8/2-12; SA Intelligence drain; SD Regenerate, surprised only on a 1; XP 1004)

White Knight (AC 3; MV 6”; F7; hp 38; #AT 3/2; D Two handed sword +3 due to strength; SA Wisdom drain; XP 1030)

If the troll and knight are attacked, they will drain a point of intelligence or wisdom each time they hit, no save. Lost ability score points are regained at the rate of one per week each. In order to restore lost points, the person must abstain from pointless arguments during the entire week.

All other dungeon denizens, even mindless slimes, avoid this room so it is free of wandering monsters.

Monday, October 15, 2018

MIDDLE DUNGEONS 91 POOL ROOM.

91 POOL ROOM. The floor is decorated in blue tile while the walls are orange and purple checkered tiles. The ceiling is glowing golden yellow. Strangely, six trees with copious amounts of purple fruit resembling eggplants grow in large clay pots, arranged about the pool. When sampled, the fruit tastes like unusually sweet pineapple. The four foot deep pool holds fresh water which is always cool. The volume of water changes completely once per hour, so even if it is soiled, it will soon return to cleanliness. This is accomplished through tiny holes near the base of the pool.

Sunday, October 14, 2018

MIDDLE DUNGEONS LEVEL FIVE 90 SCARY STATUE HOAX.

90 SCARY STATUE HOAX. A brass statue of a a barbed devil in an action pose is erected against the west wall. Flickering magical flames are at its feet, giving it a menacing appearance. First time viewers must save vs spells or use a missile weapon, spell, or ranged magic attack against it.

The stairs descend thirty feet to Area 109 of Level 6. The flames at the feet of the statue are magic, treat as 11th level for dispel magic.

Saturday, October 13, 2018

MIDDLE DUNGEONS LEVEL FIVE 89 BEAR KEEPER.

89 BEAR KEEPER. The heavy animal odor of this room will be obvious to anyone who approaches it.

Erdu the Ogre (AC 4; MV 9”; HD 7; hp 33; #AT 1; D Two handed sword +3 damage due to strength; XP 489)

Cave Bear (AC 6; MV 12”; HD 6+6; hp 30; #AT 2 claws and 1 bite; D 1-8/1-8/1-12; SA Hugs: 2-16; XP 715)

Erdu wears fragments of black ring mail sewn onto a leather vest. Only he can control the cave bear.

There are six mismatched wooden chairs scattered about. A heap of rags and clothing serves as a bed. Four small cages are here. Three hold giant rats while the fourth holds three large and fat but harmless lizards. A sack with 345 gold crescents, 85 silver spanners, and 434 copper pieces is carelessly placed against the south wall.

3 Giant Rat (AC 7; MV 12"//6"; HD 1-4 hit points; hp 3; #AT 1 bite; D 1-3; SA Disease; XP 10 each)

Friday, October 12, 2018

MIDDLE DUNGEONS LEVEL FIVE 88 OGRE VETERANS.

88 OGRE VETERANS. The two ogres living here decorate the walls of the room with animal and human skulls.

2 Ogres (AC 4; MV 9”; HD 4+1; hp 29, 26; #AT 1; D Long sword +2 to damage due to strength; XP 235, 220)

These two were gladiators in their past and they have thraex style armor, shield, and sword (sized larger). They each wear black leather belts adorned with golden buckles (50 gold crescents each).

A table is against the north wall and the ogres have been admiring their spoils: 442 gold crescents, 366 silver spanners, and 398 copper pieces.

Thursday, October 11, 2018

MIDDLE DUNGEONS LEVEL FIVE 87 OGRE JUVES.

87 OGRE JUVES.

5 Adolescent Ogres (AC 6; MV 9”; HD 2; hp 11, 10, 9, 9, 7; #AT 1; D 1d6; XP 42, 40, 38, 38, 34)

Each will attack with a stick or metal pipe. They are going through a rebellious phase so they will not fight unless attacked first.

They sleep on piles of old straw and have no treasure.

Wednesday, October 10, 2018

MIDDLE DUNGEONS LEVEL FIVE 86 OGRESSES' CHAMBER.

86 OGRESSES' CHAMBER. Four ogresses are here.

4 Female Ogres (AC 5; MV 9”; HD 5-25 (4d6+1) hit points ; hp 17, 16, 14, 13; #AT 1; D By weapon type +1 to damage due to strength; XP 175, 170, 160, 155)

The first has a battle axe and a gold pin in her hair worth 90 gold crescents.

The second has a footman's mace and a single silver earring with a rhodochrosite gem worth 100 gold crescents.

The third has a bastard sword and a gold stud piercing her tongue worth 30 gold crescents.

The fourth has a morning star and a backpack worn as a fanny pack holding 35 copper pieces, 17 silver spanners, and 15 gold crescents.

They are sitting around a pot of stew. There is a high table covered with gore and a silver dagger they use as a cutting knife.

Tuesday, October 9, 2018

MIDDLE DUNGEONS LEVEL FIVE 85 OGRE CHIEFTAIN.

85 OGRE CHIEFTAIN. The room has the earthy smell of mold and foot odor.

Bombronxus, Ogre Chieftain (AC 3; MV 9”; HD 7; hp 37; #AT 1; D By weapon type +4 to damage due to strength; XP 521)

Bombronxus carries a great morning star made of black iron (2D4+2 vs S and M, D6+3 vs L). He wears thick black leather armor fitted with fragments of black iron and human bone.

He has an old ogre servant.

Grubby, Ogre Lackey (AC 5; MV 9”; HD 4+1; hp 17; #AT 1; D By weapon type +2 to damage due to strength; XP 175)

Grubby uses a heavy club (d8 damage). He has rheumatism so he has to rest and can't attack every third round.

4 sacks hang from pegs against the west wall. The first contains 867 silver spanners and 108 copper pieces. It has a small hole in the bottom and there are 21 loose silver spanners and 2 loose copper pieces under the sack. The second sack contains 453 gold crescents and a wrought silver necklace decorated with four moonstones valued at 500 gold crescents each. The third contains dwarf beards and chin skin.

A cask of poor quality wine and four jugs of hard alcohol are in the southwest corner.

A huge rug made from the pelts of wolves serves as a bed. One of the wolf heads is still attached and hidden in the mouth is a tiny ruby (250 gold crescents).

Monday, October 8, 2018

MIDDLE DUNGEONS LEVEL FIVE 84 OGRE HALL.

84 OGRE HALL. Three ogres.

3 Ogres (AC 5; MV 9”; HD 4+1; hp 22, 19, 18; #AT 1; D By weapon type +2 to damage due to strength; XP 200, 185, 180)

The 19 hit point ogre has a huge flail (d6+3 vs S and M, 2d4+2 vs L). The head of the flail is actually a human skull cast in black iron and the weapon is of impressive artistic quality. It is worth 450 gold crescents. It is only usuable by ogre sized or larger creatures. The other ogres use monstrous clubs (d8 damage).

There is a fire in each of the oddly shaped corners. These are equipped with spits and hold cooking meat. Firewood is stacked high against the west wall.

The ogres sleep on furs and rags. In the room are seven large sacks:

  1. Hundreds of teeth from a wide assortment of monsters, men, humanoids, demi-humans, and animals
  2. 287 silver spanners and 6 gold crescents
  3. 165 gold crescents
  4. 5 copper rings valued at 4 gold crescents each, 345 copper pieces
  5. 6 large wheels of cheese
  6. 45 gold crescents, 134 silver spanners, and three silver soup spoons valued at 4 silver spanners each
  7. The rear leg and haunch of a donkey, not yet rotten

Sunday, October 7, 2018

MIDDLE DUNGEONS LEVEL FIVE 83 BATH HOUSE.

83 BATH HOUSE. The pools are each five feet deep. The east pool is cold, while the west is comfortably warm. The water is always fresh and clean due to a recycling process. The pools continually spawn glowing blue spheres identical to those found in Room 66, which float away.

Saturday, October 6, 2018

MIDDLE DUNGEONS LEVEL FIVE 82 PRIVATE ROOM.

82 PRIVATE ROOM. This room is furnished as a private bathroom. There is a massive black wooden wardrobe and a six foot tall standing oval mirror. The walls are also all mirrors.

The wardrobe holds eight black silk robes (90 gold crescents each), black towels, and washcloths.

The mirror is actually a window into the Abyss, and if rubbed it will visit the lair of a succubus. She will happily interact with party members, attempting to get them to break the mirror, which will loose her into the room. If she succeeds in doing so, she will probably not hang around to fight, as she detests melee, unless she senses the party is very weak. Instead she will fly away to go cause trouble elsewhere. If the mirror glass is broken, the window to the Abyss is closed forever. If the mirror is taken out of the dungeon intact, it is worth 1000 gold crescents as a curiosity.

Succubus (AC 0; MV 12”/18”; HD 6; hp 34; #AT 2 or 1; D 1-3/1-3 or dagger of venom; SA Energy drain, magic use, psionics; SD +1 or better weapon to hit; MR 70%; XP 2304)

The bathtub has hot and cold running water.

Friday, October 5, 2018

MIDDLE DUNGEONS LEVEL FIVE 81 GASPAR'S BEDROOM.

81 GASPAR'S BEDROOM. The leader of the thraces is a cruel man named Gaspar.

Gaspar, Neutral Evil male human Fighter (AC 7; MV 12”; F8; hp 44; #AT 3/2; D Short sword +3 +1 due to strength; S 16, I 17, W 16, D14, C 13, Ch 16; XP 1128)

Gaspar carries a stone of good luck and the key to this room. He wears a gold circlet about his head (apparent value 200 gold crescents). This item allows him to mentally control his two thralls.

Gaspar's Mindless Thralls, Neutral male human Fighter (AC 7; MV 12”; F4; hp 20 each; #AT 1; D Short sword +1 due to strength; XP 190 each)

These two are former rivals of Gaspar and each have a gold spike (40 gold crescents) driven into their foreheads, the source of Gaspar's control. They wear no helmet and their eyes are white on white. Gaspar doesn't care what happens to them. Each time he takes damage, he may roll a 1d20 and if he rolls a 15 or better, one of the thralls has interposed their body and takes the wound instead.

If the circlet is taken from Gaspar, whoever wears it will be able to mind control the thralls. If the spikes are removed from their foreheads they must make a system shock survival roll vs Constitution of 12 (80%) or die on the spot. If they survive, they will be freed.

The floor tiles are glossy black and a carpet made from displacer beast hide (400 gold crescents) is in the center of the room. The walls are mirrors. A huge chest is in the southwest corner. This chest is unlocked but protected by a poisoned needle and contains 254 gold crescents (loose), a sack of 315 silver spanners, a small black felt bag with 23 copper pieces, a potion of stone giant strength (green, tastes like pepper) and an obsidian and gold clasp worth 130 gold crescents.

The ceiling is a tiled in a black and white checker pattern, and one tile is removable. In this space there is a sack of 630 gold crescents.

Thursday, October 4, 2018

CASTLE TRISKELION TURNS FIVE YEARS OLD TODAY

Five years ago, I started this blog.  Thanks to all the readers!

MIDDLE DUNGEONS LEVEL FIVE 80 DORMITORY.

80 DORMITORY. This room is similar to Room 70, providing living quarters for about a dozen thraces. Normally there will be 1d4+2 here are at any time.

Thraces (AC 7; MV 12”; F2; #AT 1; D Short sword +1 due to strength; XP 35 + 3/hp)

Each gladiator has 2d10 gold crescents.

Wednesday, October 3, 2018

MIDDLE DUNGEONS LEVEL FIVE 79 STORE ROOM.

79 STORE ROOM. The room holds the following supplies:

Firewood
74 flasks of oil
863 candles
396 torches
45 bottles of wine (6 silver spanners each)
16 bottles of hard alcohol (1d5 gold crescents each)
7 barrels of beer
6 barrels of ale
Enough food to feed about 60 gladiators men for two months (mainly preserved meats, jams, and pickled items)

Tuesday, October 2, 2018

MIDDLE DUNGEONS LEVEL FIVE 78 KITCHEN.

78 KITCHEN. This room serves as the kitchen and as a bedroom for two cooks, the twin brother gladiators Bertoldo and Bertrando.

Bertoldo and Bertrando, Neutral male human Fighters (AC 7; MV 12”; F4; hp 19 each; #AT 1; D Short sword or dagger +1 due to strength; SA +2 to hit with thrown dagger; XP 225 each)

Despite being hideously ugly with short stocky legs and long bandy arms, the brothers are friendly, clever, and talented cooks. They prefer to fight by throwing daggers instead of melee. Each carries 4d10 gold crescents.

This oven is brick and has a dedicated chimney to release smoke. A cold water source is available from a faucet with a length of tubing on the north wall. Below the hose is a permanent basin and drain.

Monday, October 1, 2018

MIDDLE DUNGEONS LEVEL FIVE 77 FEAST AND TROPHY ROOM.

77 FEAST AND TROPHY HALL. Normally, 2d4 thraces will be here.

Thraces (AC 7; MV 12”; F2; #AT 1; D Short sword +1 due to strength; XP 35 + 3/hp)

Each gladiator has 2d10 gold crescents.

There is a centrally located brick firepit. Trapped inside is a minor fire elemental.

Fire Elemental (AC 2; MV 12”; HD 5; hp 23; #AT 1; D 2-12; SA Burn inflammables; SD +1 or better weapons needed to hit; XP 285)

If a fight is going against them, the gladiators will be tempted to ask the elemental for help. They are loathe to do this since it requires a sacrifice of precious items or blood after the fight.

Above the exits from the room are magic glyphs, similar to glyphs of warding. They are visible to the naked eye and are the word for 'water'. Clerics have a 20% base chance of recognizing the symbol, plus an additional 5% per level. They can be erased as usual by a magic-user and this will allow the elemental to leave the room.

The trophies on the walls are weapons from rival gladiator factions. Most are battered and scarcely usable, but there is also a trident of warning.

Sunday, September 30, 2018

MIDDLE DUNGEONS LEVEL FIVE 76 RECREATION ROOM.

76 RECREATION ROOM. Games of chance, darts (not the weapon), cards, and dice are here. Long benches line the walls.

Saturday, September 29, 2018

MIDDLE DUNGEONS LEVEL FIVE 75 TRAINER.

75 TRAINER. If Agramar is not in Room 67 he will probably be here.

Agramar, Lawful Evil male twilight dwarf Fighter (AC 6; MV 6”; F6; hp 33; #AT 1; D Black iron hammer +1 +1 due to strength; S 17, I 17, W 10, D 15, C 13, Ch 12; XP 705)

Agramar wears black thraex style armor and uses a magic hammer instead of a traditional thraex short sword. He carries 16 gold crescents, 19 silver spanners, 24 copper pieces, and the key to his room. Agramar is very short (three feet) and unusually stout and broad. He is a domineering perfectionist in matters of combat but personally very sloppy.

The room is somewhat messy with old clothes and food scattered about. The bed is unkempt, but the bedsheets are costly silk and worth 300 gold crescents. He keeps a wardrobe which is full of boots and five black iron daggers. Beneath the bed is an unlocked iron box holding 12 silver khurams, 325 gold crescents, 100 silver spanners, and three black glass bottles holding potions of healing (blue, taste like honey).

Friday, September 28, 2018

MIDDLE DUNGEONS LEVEL FIVE 74 GNOLL ROOM.

74 GNOLL ROOM. The gnoll gladiators in this room wear modified thraex helmets to account for their muzzles.

6 Gnoll Thraces (AC 5; MV 9”; HD 2; hp 9 each; #AT 1; D Short sword +1 to damage due to strength; XP 20+2/hp)

Each gnoll gladiator has 2d10 gold crescents. The fickle gnolls are dissatisfied with their current arrangements and are open to being recruited by an enterprising adventuring party or rival gladiator faction.

Thursday, September 27, 2018

MIDDLE DUNGEONS LEVEL FIVE 73 GLADIATRIX ROOM.

73 GLADIATRIX ROOM. Four thraces room here.

4 Thraces (AC 7; MV 12”; F3; hp 16 each; #AT 1; D Short sword +1 due to strength; XP 124 each)

Each woman has 3d10 gold crescents.

Wednesday, September 26, 2018

MIDDLE DUNGEONS LEVEL FIVE 72 ABANDONED ROOM.

72 ABANDONED ROOM. It is furnished as a bedroom for four thraces. The gladiators that lived here died in a raid recently and the others have taken their treasure and armor, but they missed a stash of 342 gold crescents hidden in one of the mattresses.

Tuesday, September 25, 2018

MIDDLE DUNGEONS LEVEL FIVE 71 HYENA DON.

71 HYENA DON. This bedroom is home to a human fighter and his pet hyenas.

Hyena Don, Neutral male human Fighter (AC 6; MV 12”; F5; hp 28; #AT 2; D 4-7/4-7; S 18(25), I 8, W 6, D 17, C 16, Ch 6; XP 318)

Don's hyenas chewed up and peed in his armor, so he fights in a male lion's pelt. The head of the lion covers his head so it looks like he is some kind of beast man. He also fights with metal claws attached to his hands. He can strike with both each round with no penalty. If Don is reduced to half hit points he goes berserk, striking at +4 to hit and his armor class becomes 8.

4 Hyenas (AC 7; MV 12”; HD 3; hp 15, 12, 10, 10; #AT 1 bite; D 2-8; XP 80, 71, 65, 65)

Don has an amateurish golden statue of a hyena the size of a terrier. It is so ugly that it is worth only 300 gold crescents but if melted down and made into coins or ingots it would be worth 500 gold crescents based on weight alone. There is a mild curse associated with the statue. Whoever carries it or claims it as their share of treasure must save vs spells. If they fail, then they will regard it as a true work of priceless art and put it on display in their home or in their room back at the inn. They will not sell it under an circumstances.

Monday, September 24, 2018

MIDDLE DUNGEONS LEVEL FIVE 70 DORMITORY.

70 DORMITORY. This room provides living quarters for about a dozen gladiators.

Unless they have rushed to the defend the group, there will normally be 1d4+2 here are at any time.

Thraces (AC 7; MV 12”; F2; #AT 1; D Short sword +1 due to strength; XP 35 + 3/hp)

Each gladiator has 2d10 gold crescents.

The thraces keep their equipment in open lockers against the walls. They keep extra clothing and items normally used by fighters for maintaining their weapons and armor.

Sunday, September 23, 2018

MIDDLE DUNGEONS LEVEL FIVE 69 ORC ROOM.

69 ORC ROOM. The orcs here are outfitted as thraces.

6 Orc Thraces (AC 6; MV 9”; HD 1; hp 5 each; #AT 1; D Short sword; XP 15 each)

Each orcish gladiator has 1d6 gold crescents. Wooden pegs line the walls, where the orcs keep scraps of armor and six extra short swords.

Friday, September 21, 2018

MIDDLE DUNGEONS LEVEL FIVE 67 THRACES SPARRING ROOM.

67 THRACES SPARRING ROOM. There is a 75% chance that 3d4 thraces will be training here at any time.

Thraces (AC 7; MV 12”; F2; #AT 1; D Short sword +1 due to strength; XP 35 + 3/hp)

Each gladiator has 2d10 gold crescents.

If there are thraces here, there is a 50% chance that Agramar (see Room 75) will also be here. If the thraces have been exposed to recent attacks from adventurers or their allies, then there wil definitely be gladiators here to defend the room.

The walls hold trophies (enemy helmets and bits of army, wire loops of ears), short swords, and shields.

Thursday, September 20, 2018

MIDDLE DUNGEONS LEVEL FIVE 66 WATERFALLS.

66 WATERFALLS. The sound of running water will be obvious as this room is approached. The room is lit by floating glowing blue spheres of light, each about the size of an egg.

Each corner holds a waterfall. The water enters from a sluice eighteen feet off the ground and falls into four ten foot by ten foot pools each with a depth of three feet. The water is always clean and is lukewarm. It is drained from below by small holes.

As the water hits the pool, it releases the blue glowing lights, which drift through Rooms 67 to 83 and intervening corridors. The light spheres are not substantial and will slip out of the hand if grasped.

Wednesday, September 19, 2018

Tuesday, September 18, 2018

MIDDLE DUNGEONS LEVEL FIVE 64 BEDROOM.

64 BEDROOM. The small room to the north is a closet. Within is a three foot square metal safe.

Yellow ribbon is wrapped around the safe with the words “DO NOT OPEN” in black block letters. The safe is unlocked and holds three gold bars (150 gold crescents each) and a glass flask with a red wax stopper holding violently churning green smoke.

If the flask is opened, the green smoke will flow out and condense into an angry quasit.

Quasit (AC 2; MV 15”; HD 3; hp 15; #AT 2 claws and 1 bite; D 1-2/1-2/1-4; SA Attack poison causes dexterity loss (1/hit), magic use; SD Regenerate 1 hit point each round, magic, cold iron, or black iron weapon to hit, immune to magical cold, fire and electricity, save versus spells as 7 HD creature; MR 25%; XP 370)

Monday, September 17, 2018

MIDDLE DUNGEONS LEVEL FIVE 63 OFFICE.

63 OFFICE. A desk holds ledgers listing the names of gladiators, their specialty (thraex, murmillo, etc.), and their number of wins and losses. Some gladiators have a line written through their name. The small room to the north is a closet holding red cloaks with the word 'official' written on the breast.

Sunday, September 16, 2018

MIDDLE DUNGEONS LEVEL FIVE 62 INVISIBLE TREASURE ROOM.

62 INVISIBLE TREASURE ROOM. A visible wooden table against the north wall holds a invisible golden soup bowl worth 200 gold crescents. It holds 300 invisible gold crescent coins.

Saturday, September 15, 2018

MIDDLE DUNGEONS LEVEL FIVE 61 SECRET ROOM.

61 SECRET ROOM. The four wererats in this room are enjoying a meal of three dead former prisoners.

3 Wererats (AC 6; MV 12”; HD 3+1; hp 19, 9, 7; #AT 1; D Short sword; SA Surprise on 1-4; SD Silver or magic weapon to hit; XP 226, 186, 178)

Muscarina, Lawful Evil female Wererat Magic-user (AC 6; MV 12”; MU 4; hp 15; #AT 1; D Dagger; SA Spell use, surprise on 1-4; SD Silver or magic weapon to hit; XP 355)

First Level Magic-user Spells:
Magic Missile, Protection From Good, Shield

Second Level magic-user Spells:
Continual Light, Ray Of Enfeeblement

Muscarina carries a wand of polymorphing (43 charges, command word: “miska mooska”). She has a leather bag in which she keeps a piece of rock crystal and two glass vials. One holds powdered iron and the other holds powdered silver (2 gold crescents worth).

The wererats have a large chest holding:
  • 867 gold crescents
  • 987 silver spanners
  • 2250 copper pieces
  • A gold sceptre encrusted with tiny pearls (2000 gold crescents)
  • Muscarina's spell book holding all the above spells and Read Magic

Friday, September 14, 2018

MIDDLE DUNGEONS LEVEL FIVE 60 WERERAT ROOM.

60 WERERAT ROOM. The five wererats here are in human form, to better preserve the ruse they are perpetrating on the prisoners in Room 57.

5 Wererats (AC 6; MV 12”; HD 3+1; hp 18, 15, 13, 13, 10; #AT 1; D Short sword; SA Surprise on 1-4; SD Silver or magic weapon to hit; XP 222, 210, 202, 202, 190)

Thursday, September 13, 2018

MIDDLE DUNGEONS LEVEL FIVE 59 HALL.

59 HALL. The pit is covered and twenty feet deep. Check once each time it is crossed. It will open on a 1-4 in 6. The wererats know that there is a ledge one foot on each side and so travel the hallway safely.

Wednesday, September 12, 2018

MIDDLE DUNGEONS LEVEL FIVE 58 BURIAL CAVE.

58 BURIAL CAVE. The bones of human prisoners killed and eaten by the wererats are buried in the dirt.

Tuesday, September 11, 2018

MIDDLE DUNGEONS LEVEL FIVE 57 REFUGEE ROOM.

57 REFUGEE ROOM. 17 people are in the room, all wearing the gray uniforms worn by those formerly imprisoned in the dungeon. Three of them are actually wererats in human form.

The humans have banded together in an attempt to survive. They are more likely to ask for food than they are to fight. The wererats hide among them pretending to be benefactors and helping get food, but killing and eating a few at a time.

All of the humans but one are completely fooled and trust the wererats here and in the nearby rooms. The suspicious one is a young lady named Matea. If the adventurers encounter the group but leave on good terms, she will follow them and try to get them to take her with them or figure out why her people go missing every so often from her group.

3 Wererats (AC 6; MV 12”; HD 3+1; hp 16, 15, 13; #AT 1; D Short sword; SA Surprise on 1-4; SD Silver or magic weapon to hit; XP 214, 210, 202)

13 Prisoners (AC 9; MV 12”; HD 2-5 hit points; hp 3 each; #AT 1; D Short sword; SA Attacks as a 0 level Fighter; XP 8 each)

Matea, Neutral female human Fighter (AC 9; MV 12”; F1; hp 7; #AT 1; D Short sword; XP 34)

Monday, September 10, 2018

MIDDLE DUNGEONS LEVEL FIVE 56 PRIDE ROOM.

56 PRIDE ROOM. A lion and two lionesses are here.

Lion (AC 5/6; MV 12”; HD 5+2; hp 30; #AT 2 claws and 1 bite; D 1-4/1-4/1-10; SA Rear claws for 2-7/2-7; SD Surprised only on a 1; XP 480)

2 Lionesses (AC 6; MV 12”; HD 5+2; hp 24, 22; #AT 2 claws and 1 bite; D 1-4/1-4/1-10; SA Rear claws for 2-7/2-7; SD Surprised only on a 1; XP 444, 432)

The room used to be a bedroom for up to twenty guests and there are beds overturned and sheets on the floor. The lions have killed prey, including several gladiators and there is 326 gold crescents scattered about the room along with fragments of armor, 10 shields, 4 spears, 3 short swords, 2 tridents, and 9 daggers.

Sunday, September 9, 2018

MIDDLE DUNGEONS LEVEL FIVE 54 PRIVATE ROOM.

54 PRIVATE ROOM. On a bed is a gray, shriveled, and dried up dead body. Standing against the walls are dozens of very realistic manikins of people from all walks of life (beggar, merchant, noble, sage, fighter, etc.).

The manikins are actually corpses and products of the taxidermists art. The fighter wears real chain mail armor and has a long sword decorated with semi-precious stones (200 gold crescents). The noble has a platinum diadem about her forehead with small sapphires (2500 gold crescents).

The body of the bed is actually a restless dead. If anyone intrudes into the room, it will spring up and scream “This room is mine! This room is mine!” over and over again. If the room is not vacated immediately, it will attack.

Restless Dead (AC 4; MV 12"; HD 7; hp 32; #AT 2 claws; D 1-8/1-8; SD +1 or better weapons to hit, regenerate 3 points/round, limited spell immunity; XP 856)

The restless dead has beautiful blue glass eyes, as do all the preserved bodies. It is immune to cold and mind affecting spells. It can be turned as a 'Special' undead in this room, or as a spectre if lured out of the room.

Saturday, September 8, 2018

MIDDLE DUNGEONS LEVEL FIVE 53 SALOON.

53 SALOON. Shards of green, brown, and clear broken glass are on th floor. The west wall holds the bar. The stairs go down 30 feet to Area 85 on Level 6.

If the space behind the bar is searched, a safe is found built under the countertop. It is locked and holds 17 gold crescents, 43 silver spanners, 56 copper pieces, and a silver bracelet (100 gold crescents).

Friday, September 7, 2018

MIDDLE DUNGEONS LEVEL FIVE 52 BUTTERY.

52 BUTTERY. A giant constrictor snake is coiled about the beverages:
  • 8 bottles of red wine (5 gold crescents each)
  • 5 bottles of red wine (10 gold crescents each)
  • 2 bottles of red wine (40 gold crescents each)
  • 5 bottles of white wine (5 gold crescents each)
  • 12 bottles of strong brandy (2 gold crescents each)
  • 6 vials of absinthe (4 gold crescents each)
  • 1 potion of sweetwater (clear, odorless, tastes sweet)

Giant Constrictor Snake (AC 5; MV 9”; HD 6+1; hp 35; #AT 1 bite and 1 constrict; D 1-4/ 2-8; SA Constriction; XP 505)

Thursday, September 6, 2018

MIDDLE DUNGEONS LEVEL FIVE 51 STORAGE ROOM.

51 STORAGE ROOM. Wooden crates holding straw and drinking glasses. One holds an impossibly beautiful four foot tall glass statue of an angel (500 gold crescents but very fragile). If a person carrying the statue attempts to fight with it, jump with it, or drops it, roll a saving throw for the glass statue. If it is packed in a crate it gets +4. If broken, it is worthless.

Wednesday, September 5, 2018

MIDDLE DUNGEONS LEVEL FIVE 50 CURSED FEAST HALL.

50 CURSED FEAST HALL. A roaring fire is in the fireplace in the west wall and thirty gladiators are dining here, loudly trading stories, making jests, and drinking mead. They are served by a dozen beautiful but very thin serving girls.

6 Hoplomachi (AC 7; MV 12”; F2; hp 12 each; #AT 1; D Spear +1 due to strength; XP 71 each)

6 Murmillones (AC 7; MV 12”; F2; hp 12 each; #AT 1; D Short sword +1 due to strength; XP 71 each)

6 Retiarii (AC 8; MV 12”; F2; hp 12 each; #AT 1; D Trident, net, or dagger +1 due to strength; XP 71 each)

6 Secutores (AC 7; MV 12”; F2; hp 12 each #AT 1; D Short sword +1 due to strength; XP 71 each)

6 Thraces (AC 7; MV 12”; F2; hp 12 each; #AT 1; D Short sword +1 due to strength; XP 71 each)

Each gladiator has 2d10 gold crescents. It would be normal for them to be fighting, as they are enemies, but they have become charmed by the food and drink and are instead enjoying an endless carouse. Trying to force gladiators to leave the feast will cause them to fight. If any adventurers try the food or drink they must make a saving throw vs spells or fall under the same charm as the gladiators. The fire, food, and drink are all magical and will never expire or run out unless the place has been exorcised.

The serving girls are actually skeletons under a powerful illusion. If they are spoken to they will not talk back, only give a large toothy grin.

12 Skeletons (AC 7; MV 12"; HD 1; hp 8 each; #AT 1; D 1-6; SD Sharp weapons score half damage only, limited spell immunity; XP 22 each)

There are ten immense fancy golden plates on the feast tables, each worth 500 gold crescents. The gladiators and skeletons will fight to keep adventurers from taking them.

Tuesday, September 4, 2018

MIDDLE DUNGEONS LEVEL FIVE 49 CIRCULAR ROOM.

49 CIRCULAR ROOM. A blank canvas, easel, and palette of paints and inks. Resting on a small table is a paintbrush. The room itself is lit by a glow whose source is impossible to identify. The ceiling is conical with a peak of 24 feet. The walls are decorated with pictures of every type of bird.

Painting a bird upon the surface of the canvas,causes it to appear upon the table. The bird can be alive or dead (as in a roasted chicken). Anything too large to fit on a table (such as a Roc) will be resized to fit. Painting a bird does not grant control over the creature and it will act according to its natural instincts, although an intelligent adventurer might paint a bird in a cage.

The canvas will always be blank when the room is reentered. The magic only works in this room. Outside of the room, the paintbrush, paint, and canvas are ordinary. Any art materials brought into the room will not work, only the originals.

Monday, September 3, 2018

MIDDLE DUNGEONS LEVEL FIVE 48 BOUNCER'S ROOM.

48 BOUNCER'S ROOM. This was a bedroom for three people. The furniture is rough and has seen severe abuse.

There are three footlockers.

Footlocker 1: Trapped with a poison needle. Save or take 1d8 damage and the hand that gets stung turns blue for 1d4 days. Holds 2 black iron daggers, a jar of topical narcotic (foul smelling white paste used to soothe painful gums), a bag of 16 gold crescents, and a wolf skull.

Footlocker 2: Locked. Holds a bag of mixed coin and other valuables: 12 gold crescents, 14 silver spanners, 15 copper pieces, sixteen marbles, and three hunks of lead.

Footlocker 3: Holds 6 pickled sheep eyeballs in a glass jar, 34 copper pieces, 3 silver spanners, and silver holy symbols to Samech and Sarmo.

Sunday, September 2, 2018

MIDDLE DUNGEONS LEVEL FIVE 47 KITCHEN.

47 KITCHEN. A brown bear has wandered into the room, attracted by the smell of cooking spices.

Brown Bear (AC 6; MV 12”; HD 5+5; hp 30; #AT 2 claws and 1 bite; D 1-6/1-6/1-8; SA Hugs: 2-12; XP 600)

Between two ovens on the north wall, there is a murphy bed in the closed position. Opening it reveals a zombie.

Zombie (AC 8; MV 6"; HD 2; hp 15; #AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity; XP 50)

It wears a gold bracelet (200 gold crescents) and has the key to Room 54 on a silver chain (5 gold crescents) around its neck.