Friday, January 19, 2018


9 VANDALIZED ROOM. Four laughing Triskelions are throwing various hues of paint on the statues in this room.

4 Laughing Triskelions (AC 6 (8); MV 12"; HD 3; hp 16, 15, 15, 15; #AT 1; D Broad sword X2, long sword X1, short sword X1; SA Berserk, never surprise; XP 83, 80, 80, 80)

The statues are one each of a laughing, crying, and scowling Triskelion. There are about two dozen buckets of paint here.

The laughing Triskelions are spreading the paint indiscriminately over the statues and will expect the adventurers to join in the fun. If the adventurers do not join in their revelry, then roll a normal reaction roll to see how they take the slight. If the adventurers do join in then they will be enthusiastically friendly. The short sword has a jewel encrusted handle and is worth 300 gold crescents.

Thursday, January 18, 2018


8 OWLBEAR LAIR. This mated pair has a nest made from scraps of cloth and broken furniture. Dead Triskelion vat men litter the area, most partially consumed.

2 Owlbears (AC 5; MV 12”; HD 5+2; hp 26, 22; #AT 2 claws, 1 bite; D 1-6/1-6/2-12; SA Hug; XP 381, 357)

The nest holds three owlbear eggs and a large white pearl (5500 gold crescents value). One of the sticks that make up the side wall of the nest is actually a wand of fear with 54 charges.

Among the dead Triskelion vat men are four long swords, three quarter staffs, and six nine tailed whips (treat as horseman's flails).

Wednesday, January 17, 2018

Maps for Hollow House Finished

The final Maps for Hollow House, Area 33 of the Grounds, are done.

Crypts and Cellars

Rooms in Other Dimensions


7 MIRROR ROOM. A freestanding mirror, about the height of a tall man and four feet wide, is in the center of the room, its surface looks like silvered glass but is actually like a membrane. Anyone touching it is transported to the Magic Mirror Level Room 15.

Tuesday, January 16, 2018


6 HALL OF MIRRORS. The walls are lined by mirrors, but they don't show the true reflection of the characters, instead showing them dressed as a Triskelion (Phrygian style hat, a white skirt-like piece of clothing like a toga, and bared chest).

One of the mirrors is actually a concealed door. The mirror spins about its center axis, allowing entry to the passage leading to Room 7.

Monday, January 15, 2018


5 GARMENT ROOM. This room holds dozens of wooden boxes, each of which hold hundreds of white garments worn by the Triskelion vat creatures. These garments are like a long toga, with a skirt attached and leaving the chest area bare.

Most of the boxes have been opened, and some of the garments are scattered on the floor.

Sunday, January 14, 2018


4 RECREATION ROOM. The floor is made of some kind of synthetic green material that looks a lot like grass, but is tough and won't break to normal wear and tear. Leather balls in many sizes and colors are scattered about.

Saturday, January 13, 2018


This is a normal sized shield, fashioned from a purplish blue metal and decorated with the face of a lion. Written on the inside of the shield is the word “Lofnar”.
It has the following characteristics:

  • Shield +3
  • User is immune to paralysis and petrification as long as the shield is held.
  • User takes one half damage from dragon breath, or none if the saving throw is made.
  • Anyone holding the shield is also capable of talking with Lofnar's dragon.

XP VALUE: 1,500

GP VALUE: 15,000


3 ABANDONED VAT CHAMBER. Two carrion crawlers occupy this room.

2 Carrion Crawlers (AC 3/7; MV 12"; HD 3+1; hp ; #AT 8 tentacles; D Paralysis; XP 580 + 4/hp)

There are six vats here, shaped like caskets and equipped with lids. Pipes extend from the vats into the wall. The vats are empty and dry.

Alongside one of the vats are piled equipment from adventurers killed by the crawlers. Along with shredded an useless armor fragments there are 374 gold crescents, 65 gold mabans, 16 platinum, zamukkarbhus, a topaz (500 gold crescents base value), four normal long swords, and Lofnar's shield.

Friday, January 12, 2018


2 GREAT HALL. The huge statue in the center of the room shows of Valerian Triskelion (a very thin man with long hair in the back but bald on the top) raising his hand as if giving a blessing to three kneeling figures. These figures are of laughing, crying, and scowling Triskelions.

Thursday, January 11, 2018


1 STAIR WELL. This is a continuation of the yawning stair well from Level 3, Area 106.

At the entrance to Room 2 there is an arch decorated with the heads of the laughing, crying, and scowling Triskelion statues done in high relief.

Encounter Key: Middle Dungeons Level 4.

Level 4 is located seventy feet below level 3A. It connects to level 3A and level 5. It is primarily inhabited by vat creatures whose appearance mirrors the Triskelion statues, thus there are laughing, scowling, and crying Triskelion vat creatures, all at war with each other.

Laughing Triskelions: The laughing Triskelions are under the impression that they must eradicate the scowling and crying Triskelions for their own good. They regard this mission as an act of benevolence.

Scowling Triskelions: The scowling Triskelions desire to enslave the crying Triskelions because they enjoy causing hopelessness and suffering. The regard the laughing Triskelions as no real threat and ignore them unless a confrontation is forced upon them.

Crying Triskelions: This group seeks to eat the laughing Triskelions, as they believe that doing so will cure them of their melancholy. They flee from the warlike scowling Triskelions, unless they outnumber them by odds of greater than 2 to 1.

Wednesday, January 10, 2018


34 ENTRANCES TO THE FOREST PERILOUS. Each of these areas the map is a wide path leading into the tremendous Forest Perilous. The woods seem darker and greener inside the enchanted forest.

The Forest Perilous will be described as a separate level at a later date.

Tuesday, January 9, 2018

New Maps Added

I have added the maps to Hollow House

Ground Floor and Graveyard

Upper Floor

I am still working on the Cellars and Crypts.  Today was the last entry for Hollow House.  Tomorrow is the last entry for The Grounds.


The staff of the necromancer is a potent magic item that can be used by a cleric, illusionist, or magic-user. Its components are a golden skull head, a short black metal bar, a longer red metal bar, and a tapering white metal tip at the bottom. It has these functions which cost 1 charge each:

animate dead
cone of cold
darkness, 15' radius
feign death
speak with the dead

The following powers drain 2 charges each and require a touch (a to hit roll) with the staff.

energy drain
mummy rot
slay living

The staff may be used to strike opponents. It does 1d6 points of damage, but can be used to hit creatures that can normally only be hit by magic weapons of +3 or greater.

The wielder of this staff takes on a haggard, almost skeletal appearance losing about 20% of his or her weight gradually over a period of two to three months.

The staff can be recharged by 1 if its bottom is driven through the beating heart of a living human being. If the one killed is a paladin or a convicted murderer then three charges will be restored

XP VALUE: 11,000

GP VALUE: 55,000


33ZZZZ TOMB OF THE FORGOTTEN KING. The air in the room is stale, as it has been untasted in hundreds of years. A great stone altar is against one side wall and a long block of stone holding a corpse is against the other. Undying torches placed in iron holders burn a purple light.

The corpse is that of a slender but tall man, about eight feet tall and dressed in rotting silk garments and robes. The skin is black and wrinkled like a raisin. He wears a golden crown and a two handed sword is on his chest.

The altar has four indentations corresponding in shape to the four parts of the staff of necromancy. At the top is a round dent to hold the gold skull. Next is a short thin dent to hold the black metal bar. Next is a longer similar dent to hold the red metal cylinder. At the end is a portion suitable for holding the white metal tapering cone. If the parts of the staff are placed in the indentations it will fuse of itself, break the altar with a crash, and wake the corpse of the forgotten king from the stone block. The staff will have 20 charges.

The Forgotten King, Restless Dead (AC 0; MV 9"; HD 11; hp 50; #AT 1 weapon or 1 touch; D Two handed sword +3 or 1-10; SA Paralyzation, fear; SD +1 or better weapon to hit. Limited spell immunity; XP 4350)

The forgotten king is immune to cold, electricity, polymorph, and those mind-affecting spells that do not affect undead. If struck by the staff of necromancy, it will do 1d20 damage to him. He can be turned as a Special undead, but not while in this room. If the adventurers have taken his sword from him before he awakens, then he must use his touch attack. His touch causes paralysis (as a ghast).

When animated he causes fear. All creatures of four hit dice or levels or lower will flee in fear for 1 turn in his presence. Those with more five or more hit dice or levels are entitled to a saving throw.

His crown is encrusted with small diamonds and worth 15000 gold crescents, but is too wide to fit on a human head. The stone block he lays on is actually a box with a stone lid and inside are fifty bars of platinum (100 gold crescents each), a miniature coffin shaped silver casket (200 gold crescents value) holding fifty small diamonds (100 gold crescents each), and a cursed scroll. Any person trhat reads the scroll must save vs spells at -4 or their body will gradually take on the shape of the forgotten king (8 feet tall and slender) with the accompanying appearance (wrinkled blackened skin).

If the forgotten king is defeated the purple torches will stop giving off light.

Monday, January 8, 2018


33YYYY ANTECHAMBER. The walls are decorated with murals of men and woman dancing, but their heads are skulls while their bodies are normal flesh.

The northeast wall depicts the mural of a door, with a small circular indentation at about chest high. If the small golden skull from Room 33VVVV is placed in the groove, the door will become real and allow access to Room 33ZZZZ.

Sunday, January 7, 2018


33XXXX CRYPT. Sitting on a throne is a dread skull wearing a brown hooded robe. On his lap is a wooden box.

Dread Skull (AC 7; MV 12”; HD 6; hp 27; #AT 1; D 1-6 or scimitar; SA Fear; SD Sharp weapons score half damage only, limited spell immunity; XP 305)

The dread skull's scimitar has a jewel encrusted hilt and is valued at 250 gold crescents. The box is empty, but embedded in the back of the dread skull's skull is a short white metal cone, about six inches long tapering to a sharp point. This is a part of the staff of necromancy.

Saturday, January 6, 2018


33WWWW CRYPT. Sitting on a throne is a skeleton wearing a brown hooded robe. On his lap is a wooden box.

Skeleton (AC 7; MV 12"; HD 1; hp 8; #AT 1; D 1-6; SD Sharp weapons score half damage only, limited spell immunity; XP 22)

The box holds 10 copper pieces.

Friday, January 5, 2018


33VVVV CRYPT. Sitting on a throne is a minor death (like from the deck of many things) wearing a brown hooded robe. On his lap is a wooden box.

Minor Death (AC -4; MV 12"; HD 7; hp 33; #AT 1 scythe; D 2-16; SA Always strikes first in a round, never misses, those killed by a minor death are permanently dead; SD Limited spell immunity, immune to fire, cold, and electricity; XP 1530)

Inside the box is a pair of dice, three gems (ruby, diamond, and sapphire, each worth 5000 gold crescents) and a golden skull the size of an apple. This last item is the top portion of the staff of necromancy.

The minor death doesn't want to fight (although it will if attacked). Instead it wants to play craps (or any other dice game the DM is familiar with).

Each time its opponent wins, it will give up one of its treasures. Every time the minor death wins, one of the character's items of similar value will magically be transported into the box (or next to the throne if it is large). The minor death is only willing to dice with characters that have items sufficiently valuable to make it worth its while.

Thursday, January 4, 2018


This musical instrument is made from a human long bone, usually a humerus. When played it acts as a charm monster spell which is effective against corporeal undead (skeletons, mummies, wights, vampires, liches, etc.) Once it has charmed undead, the user must continue to play to maintain control. When the music stops, the undead will leave immediately.

Such is the malignant nature of this item that It only works if the user has been wounded (is not at full hit points). It can be used up to three times in a 24 hour period. If a bard plays the mortuary flute, the undead suffer a -4 on their save.

XP VALUE: 2,000

CP VALUE: 9,000


33UUUU CRYPT. Sitting on a throne is a skeletal figure wearing a brown hooded robe. On his lap is a wooden box.

The Skeleton Man, Restless Dead (AC 7; MV 12"; HD 1; hp 8; #AT 1; D 1-6; SD Sharp weapons score half damage only, limited spell immunity; XP 22)

Each time that the skeleton man takes damage, splinters of bone fly off him and grow to form 1d4 new skeleton men, identical to the first. These new skeleton men, when hit produce others until a maximum of 24 skeleton men is reached. Skeleton men can be turned as if they were Special undead. They are immune to spells that affect undead (cold, sleep, charm, hold, etc.)

The box holds the mortuary flute and a short black metal bar, about six inches long. This is a part of the staff of necromancy.

Wednesday, January 3, 2018


33TTTT CRYPT. Sitting on a throne is a crypt thing wearing a brown hooded robe. On his lap is a wooden box.

Crypt Thing (AC 3; MV 12”; HD 6; hp 32; #AT 1; D 1-8; SA Teleportation; SD Magic weapon needed to hit; XP 467)

Inside the box are 38 moonstones (50 gold crescents each), a gem that looks like a moonstone but is really a stone of weight, an amulet of proof against detection and location , and a magic-user scroll with the spells gate, invisible stalker, and teleport.

Tuesday, January 2, 2018


33SSSS CRYPT. Sitting on a throne is an unanimated skeleton wearing a brown hooded robe. On his lap is a wooden box trapped with a fire trap spell, cast at the twelfth level of magic use. It holds a red metal bar, about three feet long. This is a part of the staff of necromancy.

Monday, January 1, 2018


33RRRR HALL OF DOOMS. As the characters enter this room for the first time, they will be greeted by a kind of spectral being who will offer to show them about the place.

This will be a former Player or Non-Player Character such as a henchman or hireling that has died while on a one of the part's adventurers. If there is no such, it will instead be an enemy that the characters have vanguished.

The walls are decorated with thousands of small paintings showing the many ways that people can meet their death (falling, animal attack, disease, etc.)

If their guide is attacked for whatever reason, it will fade away.