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SMITH'S ROOM. There was once a door here but it has rotted
away down to the hinges. The ghoul that is here will run to Room 10 if it hears sounds of combat.
Ghoul (AC 6; MV 9”; HD 2; hp 12; #AT 2 claws, 1 bite; D 1-3/1-3/1-6; SA Paralysis; SD Limited spell immunity; XP 89)
Ghoul (AC 6; MV 9”; HD 2; hp 12; #AT 2 claws, 1 bite; D 1-3/1-3/1-6; SA Paralysis; SD Limited spell immunity; XP 89)
This room was once used by the smith who worked in Room 9. It has been converted into a ghouls' den. The smith's cot has been smashed to pieces and soiled with blood and excrement. Rough sheets and old clothing have been made into an obscene nest that reeks of stale sweat and is crusty with dried blood. Hooks on the wall hold three human arms and a leg. An overturned footlocker sits in one corner. Its side has been badly dented, but it still holds three leather aprons and a hammer +1.
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