Friday, September 22, 2017


31W PROGNOSTICATION OFFICE. This room is well lit by numerous continual light globes suspended from the twenty foot ceiling. The room is divided into dozens of miniature office cubicles staffed by half sized gnomes.

38 Half Sized Gnomes (AC 8; MV 6”; HD 1-4 hit points; hp 2 each; #AT 1; D Tiny metal letter opener for 1 point of damage; XP 7 each)

The tiny (1 to 1½ foot tall) gnomes were originally employees of Topolino the Mouse-Tooth-Spirit who have been forced to work for the Fang Fairy after her hostile takeover. They are all middle-aged or older, granny and sad uncle types, fond of complaining and arguing but good at their jobs. Their duty is to predict when children will lose their deciduous teeth and to discern where they are. They use various wooden abacuses, pendulum reading, spirit board reading, and tasseography to predict these events. They then write reports for each day indicating which children will lose their teeth and where they live.

Each cubicle holds pens, paper, tea cups, and other common office implements. Each gnome will have 1d10 silver spanners. They have a water cooler, a snack table, and a hot water faucet for making tea.

The gnomes are dissatisfied with the current arrangement and want to see Topolino restored his old position. They will not, however, place themselves at physical risk to do so.

Thursday, September 21, 2017

Map for Area 31 of THE GROUNDS available.

Took a while to get this one done, thanks for your patience.

Here it is, or check the link to the right.


31V LONELY DENTIST. An very old man named Jeem lives here. He is a follower of Topolino the Mouse-Tooth-Spirit and desperately wants him to be freed from the clutches of the Fang Fairy. If the adventurers are kind to him, he will present them with a small but intricate silver star (worth 25 gold crescents) that he has hidden behind his left false eye.

Jeem the Dentist (AC 8; MV 12”; HD 2; hp 9; #AT 1; D Dental instrument for 1 point of damage; XP 38)

Jeem wears a long white lab coat, platform shoes, and bright green gloves. His hair is white and unruly. He is an expert in dental related diseases and can cure them almost as magic. Jeem can operate the chair in Room 31T without causing damage.

The room is furnished as a bedroom. The furnishings are modest but tidy.

Wednesday, September 20, 2017


31U ART APPRECIATION ROOM. The walls are decorated with murals of teeth of many different species. A table holds a glass case that reads “Break in case of emergency”. It holds a scepter made of an iron rod with a gold apple on the tip (value 150 gold crescents).

Tuesday, September 19, 2017


31T EXAMINATION ROOM. The floor is tiled and a tan leather reclining chair is in the center of the room. If a person sits in the chair, they will notice two buttons on the right arm rest.

The nearer button will recline the chair precipitously, slamming the head of the adventurer to the ground for 1d3 damage unless a saving throw is made at -4 vs petrification.

The farther button will cause the chair and the adjacent floor in a five foot radius circle to sink into the ground at a breakneck pace, slamming to a stop about thirty feet down, causing 1d4 damage to passengers and 1d6 damage to anyone else who may have been standing too close. The chair will remain in this position for one hour, before rising to its original position at a more moderate speed.

Those who have made this ride will find themselves in a 20 foot square room with a large table. On the table are the following:

A set of dentures: These are wisdom teeth, any person who substitutes these for their natural teeth will gain +2 to their wisdom as long as they retain them.

A cup shaped like a giant tooth: This is the sweet tooth. Any beverage placed within will taste astonishingly sugary. Any poisons placed within will be purified, but magic liquids such as holy water or potions will be rendered inert.

A bowl shaped like a rooster's head: This holds five hen's teeth, which look like snake's teeth and are magical. If used as a spell component a tooth will be destroyed but double one effect of the spell (such as damage or duration) as chosen by the spell caster. If planted in the ground and watered, the hen's tooth will grow one of the following:

Creature or item
Second level human fighter
Giant chicken
A potion of avian control
1d4 hen's teeth

Creatures will spring to life fully mature in one round.

Cockatrices will behave as typical for their ilk.

Giant chickens have the statistics of an axe beak. They will serve for one hour or the duration of one combat encounter. After that they will wander off.

Fighters will be neutral, wearing chain armor, and have a shield with the design of yellow rooster rampant on a field of red. They will serve for a combat encounter. After that, they may be taken as retainers, but will always have half normal morale.

The potion of avian control will be bottled in a crystal decanter with a glass stopper (decanter value 50 gold crescents).

Monday, September 18, 2017


31S CAVITY CRITTERS. This room holds four foul smelling green rotund humanoids. They are unreasonable. When they see the adventurers they will attack, chanting “We make holes in YOU!”

4 Cavity Critters (AC 4; MV 9”; HD 3+2; hp 16 each; #AT 1 punch; D 2-12 + 1d10 acid damage; XP 189 each)

The cavity critters touch is corrosive and if a character is reduced to 0 hit points through their attacks, then the wearer's armor, robes, or other clothing must make a saving throw vs acid or be destroyed.

The critters are paid regularly by the fang fairy, but their corrosive touch destroys their treasure. As such, the room holds only tables and chairs made from stone. They have a supply of food in the form of teeth provided by the fairy.

Sunday, September 17, 2017


31R MOLAR BEAR DORMITORY. Eight molar bears are here. Each carries 4d20 silver pieces in their satchel.

8 Molar Bears (AC 5; MV 9”; HD 3; hp 14 each; #AT 1; D Spear +1 due to strength; XP 77 each)

The molar bears are off-duty and will not want to fight, although they will enjoy contests with adventurers, their favorite being wrestling. They also have a bean-bag toss game that they enjoy as a past time. The bears sleep on large rugs.

The two smaller rooms are a kitchen and a toilet. The kitchen holds food stores (mostly seal and whale, fruit preserves, and honey) sufficient to last the bears for about three months. The kitchen has running water.

Saturday, September 16, 2017


31Q MOLAR BEAR OUTPOST. Two large molar bears are here. They are peckish because their relief is late and they haven't eaten. This has made them have bad attitudes. If they are to be bribed, each will demand at least 200 silver spanners. However, they will accept twice that number of coins in gold, grudgingly. One has a silver horn (300 gold crescent value) which he will blow to alert the molar bears in Room 31R, should adventurers attack or refuse to pay a bribe.

2 Molar Bears (AC 5; MV 9”; HD 5; hp 22 each; #AT 1; D Battle axe +3 due to strength; XP 282 each)

In their satchels each has 10d20 silver pieces.

Friday, September 15, 2017


31P ACID CANAL. This room is made of stone blocks – quite different from the rest of the area – and a canal of clear fizzing liquid runs down the center of the room, between the two exits. The ceiling height is twenty feet.

The canal is composed of deadly acid. Any person who falls or leaps in will die (no saving throw). Putting a limb or other body part in to test the liquid will cause 1d4+1 damage. Adjust this up if more of the body is so exposed. Equipment, including weapons, which are dipped in to the canal must make an appropriate saving throw or be damaged or even destroyed entirely. The acid may be placed in a container and used as a weapon, but it will eat through wood in 1 round, metal in 1 turn, and stone in 6 turns.

Thursday, September 14, 2017


I have made a few new monsters (molar bears, curseback trolls, spittleback fish). I'm going to try to make some illustrations for them and blog them out when I get that done. Until then, thanks for your patience!


31O ROOM OF THE CROWN. The pillars in this room are marble and decorated in relief with mouthparts, especially teeth. A throne sits at one end of the room, a purple cushion upon it supporting a white crown made of some metallic alloy.

This crown is cursed, any person who places it upon their head must make a saving throw vs spells at -8 or their jaw, mouth, teeth, and tongue will triple in size. This may make wearing a great helm impossible and will lower charisma by 4. On the other hand, the person will now a have a bite attack for 1 point of damage.

The curse can be removed by a remove curse spell if the spellcaster is at least ninth level.

Wednesday, September 13, 2017


31N KARIUS AND BACTUS. This cave has the same pink walls as the surrounding tubes. Two curseback trolls lair here. These bizarre trolls suffer from deformities and grotesque distortions of their features and bone structure.

Karius (AC 5; MV 6”; HD 5+5; hp 31; #AT 1 claw and 1 bite; D 4-7/1-10; SD Regenerate (2 hp per round); MR 15%; XP 536)

Bactus (AC 5; MV 6”; HD 5+5; hp 27; #AT 2 claws and 1 bite; D 4-7/4-7/1-10; SA Stinking cloud; SD Regenerate (2 hp per round); MR 15%; XP 587)

One of Karius's arms is deformed and completely useless. Bactus has such horrid breath that he may breathe the equivalent of a stinking cloud spell once per encounter.

Among the foul rags and bones of their nest are 1324 gold crescents in a rotten leather bag and a short sword +2 in a special red lacquer scabbard that is itself magic and has the power to heal 1d4 hit points a day to its owner.

Tuesday, September 12, 2017


31M FORGOTTEN CAVERN. This walls, ceiling and floor of this cavern are sparkling minerals. A fossilized sea mammoth skeleton (a mammoth with the backside of a whale) is here, the ivory tusks worth 4000 gold crescents total.

Monday, September 11, 2017


31L THE TUBES. These winding corridors are not made of firm white calcified material like the rest of the area, instead they are lined by soft squidgy pink walls, floors, and ceilings. Small holes(up to nine inches in diameter, are in the walls, and fat pink worms are constantly moving in and out. These are delicious raw or cooked.

The tubes are patrolled by a grotesque hairless overgrown giant star-nosed mole. There is a 5% chance of encountering it each round, cumulative.

Giant Mole (AC 7; MV 3”(8”); HD 4+2; hp 24; #AT 1 bite; D 1-10; SA Paralysis; XP 285)

Sunday, September 10, 2017


31K MOLAR BEAR LOUNGE. Three molar bears are off-duty and relaxing here. If bribed, they will demand at least twice as much as the molar bears in Room 31E because they are bigger and haughty.

3 Molar Bears (AC 5; MV 9”; HD 4; hp 18 each; #AT 1; D Battle axe +2 due to strength; XP 132 each)

In their satchels each has 6d20 silver pieces. The room is furnished as a work-area lounge, with tables, chairs, a sink, etc. The trash can is made of ivory with a silver lid and worth 800 gold crescents.

Saturday, September 9, 2017


31J CAVERN OF THE FALLING TEETH. Sixteen tooth-shaped piercers are attached to the thirty foot ceiling of cave.

Piercer (AC 3; MV 1”; HD 2; hp 9 each; #AT 1 drop; D 2-12; SA 95% likely to surprise; XP 38 each)

The piercers are made docile by whistling, a trick known to all of the locals.

Friday, September 8, 2017


31I WHIRLPOOL. Any person who gets sucked up into this whirlpool will find themselves on the beach at Room 23 on Dungeon Level 10, with one hit point, no clothes or equipment, no memory, and fantastic dental hygiene.

Thursday, September 7, 2017


31H BRIDGE OF FLOSS. This twenty foot gap over the canal is spanned by a bridge made from fine white fibers.

The spittleback fish will attempt to jump out of the water and knock over those crossing the bridge. 1d4+1 attempts will be made on random targets in a normal crossing. If a spittleback fish succeeds on a “to hit” roll, then the character must make a saving throw vs petrification or be knocked into the canal. Any characters subsequently paralyzed by spittleback fish will be sucked into the whirlpool at 31I instead of drowned.

Wednesday, September 6, 2017


31G WINDING CORRIDOR. As either metal door that is used to enter this corridor is opened, a “whooshing” sound will be heard. Once the door closes again, the corridor will begin to fill with laughing gas. In the second round, characters must save vs poison or begin laughing uncontrollably. In the third round, they must save vs poison or fall unconscious.

The “whooshing” sound is caused by the evacuation of the gas when either door is opened, replaced with normal air. Unconsciousness from the gas will last for 1d4+1 turns after the character is returned to a normal atmosphere.

Tuesday, September 5, 2017


31F SNACK MACHINE. This room holds an upright metal rectangle with a glass front. Inside a several treats available for sale.

Peanut Butter Cookie
1 silver spanners
Egg Salad Sandwich
2 silver spanners
Grape Lollipop
1 silver spanner
Cherry Carbonated Beverage
2 silver spanners

Of course, it is also possible to merely smash the glass and take the stuff.

Monday, September 4, 2017


31E MOLAR BEAR OUTPOST. Four molar bears are on guard here.

4 Molar Bears (AC 5; MV 9”; HD 3; hp 14 each; #AT 1; D Spear +1 due to strength; XP 77 each)

Molar bears look like seven foot tall humanoids with a white furred bear head and a mouth full of molars. The molar bears will not let anyone pass unless they use the password “Open wide” or unless they are bribed. They love silver and each will have 4d20 silver pieces in an elaborately decorated leather satchel.

Sunday, September 3, 2017


31D ROOT CANAL. The passage opens to run side by side with a river of white foamy water with a minty scent. It is twenty feet deep and runs south. It is populated by spittleback fish.

Spittleback Fish ((AC 6; MV 30”; HD 2; #AT 1 bite; D 2-8; SA Paralyzing spines; Size S; XP 28 +2/hp)

Any person swimming in the root canal has a 50% chance per round of being attacked by a fish. Each fish is about the size of a large dog and attacks by flipping around and using its paralyzing back spines (save or paralysis for 1d4 turns). They wait for their prey to drown and then they eat what fall to the bottom.

Saturday, September 2, 2017


31C IN THE ROOT. This chamber is thirty feet below Room 31B. The walls, floor, and ceiling are pink and soft. There are dozens of yellow cables lying about, with their ends going in to the walls. These are giant nerves and give off a mild shock if touched. If cut by a metal weapon, they will conduct 1d6 of electrical damage.

Friday, September 1, 2017


31B PULP FRICTION. This chamber holds six fleshy pink tubes extending from floor to ceiling. Each tube has a disturbingly organic-looking entrance/orifice and they may be used to ascend or descend. Entering the tube requires but a moment. The adventurer may then wriggle up or down with ease.

Going down leads to Room 31C. Going up leads to Room 31Z.