22 YELLOW ROOM. A giant tick is attached to the south wall above to the door and it will jump on the first adventurer to enter.
Giant Tick (AC 3; MV 3”; HD 3; hp 12; #AT 1; D 1-4; SA Blood drain for 1-6 points each round, disease; XP 101)
This room has plaster walls painted in lemon yellow and the floor is a yellowish wood. The five glass windows are large and give a nice view of the mountains during the daytime. This was once used a practice room for weapons training and there are several weapons racks against the walls. There are three long swords, four broadswords, two two-handed swords, three bastard swords, six daggers, and short swords.