76 RECREATION ROOM. Games of chance, darts (not the weapon), cards, and dice are here. Long benches line the walls.
Sunday, September 30, 2018
Saturday, September 29, 2018
75 TRAINER. If Agramar is not in Room 67 he will probably be here.
Agramar, Lawful Evil male twilight dwarf Fighter (AC 6; MV 6”; F6; hp 33; #AT 1; D Black iron hammer +1 +1 due to strength; S 17, I 17, W 10, D 15, C 13, Ch 12; XP 705)
Agramar wears black thraex style armor and uses a magic hammer instead of a traditional thraex short sword. He carries 16 gold crescents, 19 silver spanners, 24 copper pieces, and the key to his room. Agramar is very short (three feet) and unusually stout and broad. He is a domineering perfectionist in matters of combat but personally very sloppy.
The room is somewhat messy with old clothes and food scattered about. The bed is unkempt, but the bedsheets are costly silk and worth 300 gold crescents. He keeps a wardrobe which is full of boots and five black iron daggers. Beneath the bed is an unlocked iron box holding 12 silver khurams, 325 gold crescents, 100 silver spanners, and three black glass bottles holding potions of healing (blue, taste like honey).
Friday, September 28, 2018
74 GNOLL ROOM. The gnoll gladiators in this room wear modified thraex helmets to account for their muzzles.
6 Gnoll Thraces (AC 5; MV 9”; HD 2; hp 9 each; #AT 1; D Short sword +1 to damage due to strength; XP 20+2/hp)
Each gnoll gladiator has 2d10 gold crescents. The fickle gnolls are dissatisfied with their current arrangements and are open to being recruited by an enterprising adventuring party or rival gladiator faction.
Thursday, September 27, 2018
Wednesday, September 26, 2018
72 ABANDONED ROOM. It is furnished as a bedroom for four thraces. The gladiators that lived here died in a raid recently and the others have taken their treasure and armor, but they missed a stash of 342 gold crescents hidden in one of the mattresses.
Tuesday, September 25, 2018
71 HYENA DON. This bedroom is home to a human fighter and his pet hyenas.
Hyena Don, Neutral male human Fighter (AC 6; MV 12”; F5; hp 28; #AT 2; D 4-7/4-7; S 18(25), I 8, W 6, D 17, C 16, Ch 6; XP 318)
Don's hyenas chewed up and peed in his armor, so he fights in a male lion's pelt. The head of the lion covers his head so it looks like he is some kind of beast man. He also fights with metal claws attached to his hands. He can strike with both each round with no penalty. If Don is reduced to half hit points he goes berserk, striking at +4 to hit and his armor class becomes 8.
4 Hyenas (AC 7; MV 12”; HD 3; hp 15, 12, 10, 10; #AT 1 bite; D 2-8; XP 80, 71, 65, 65)
Don has an amateurish golden statue of a hyena the size of a terrier. It is so ugly that it is worth only 300 gold crescents but if melted down and made into coins or ingots it would be worth 500 gold crescents based on weight alone. There is a mild curse associated with the statue. Whoever carries it or claims it as their share of treasure must save vs spells. If they fail, then they will regard it as a true work of priceless art and put it on display in their home or in their room back at the inn. They will not sell it under an circumstances.
Monday, September 24, 2018
70 DORMITORY. This room provides living quarters for about a dozen gladiators.
Unless they have rushed to the defend the group, there will normally be 1d4+2 here are at any time.
Thraces (AC 7; MV 12”; F2; #AT 1; D Short sword +1 due to strength; XP 35 + 3/hp)
Each gladiator has 2d10 gold crescents.
The thraces keep their equipment in open lockers against the walls. They keep extra clothing and items normally used by fighters for maintaining their weapons and armor.
Sunday, September 23, 2018
69 ORC ROOM. The orcs here are outfitted as thraces.
6 Orc Thraces (AC 6; MV 9”; HD 1; hp 5 each; #AT 1; D Short sword; XP 15 each)
Each orcish gladiator has 1d6 gold crescents. Wooden pegs line the walls, where the orcs keep scraps of armor and six extra short swords.
Saturday, September 22, 2018
Friday, September 21, 2018
67 THRACES SPARRING ROOM. There is a 75% chance that 3d4 thraces will be training here at any time.
Thraces (AC 7; MV 12”; F2; #AT 1; D Short sword +1 due to strength; XP 35 + 3/hp)
Each gladiator has 2d10 gold crescents.
If there are thraces here, there is a 50% chance that Agramar (see Room 75) will also be here. If the thraces have been exposed to recent attacks from adventurers or their allies, then there wil definitely be gladiators here to defend the room.
The walls hold trophies (enemy helmets and bits of army, wire loops of ears), short swords, and shields.
Thursday, September 20, 2018
66 WATERFALLS. The sound of running water will be obvious as this room is approached. The room is lit by floating glowing blue spheres of light, each about the size of an egg.
Each corner holds a waterfall. The water enters from a sluice eighteen feet off the ground and falls into four ten foot by ten foot pools each with a depth of three feet. The water is always clean and is lukewarm. It is drained from below by small holes.
As the water hits the pool, it releases the blue glowing lights, which drift through Rooms 67 to 83 and intervening corridors. The light spheres are not substantial and will slip out of the hand if grasped.
Wednesday, September 19, 2018
Tuesday, September 18, 2018
64 BEDROOM. The small room to the north is a closet. Within is a three foot square metal safe.
Yellow ribbon is wrapped around the safe with the words “DO NOT OPEN” in black block letters. The safe is unlocked and holds three gold bars (150 gold crescents each) and a glass flask with a red wax stopper holding violently churning green smoke.
If the flask is opened, the green smoke will flow out and condense into an angry quasit.
Quasit (AC 2; MV 15”; HD 3; hp 15; #AT 2 claws and 1 bite; D 1-2/1-2/1-4; SA Attack poison causes dexterity loss (1/hit), magic use; SD Regenerate 1 hit point each round, magic, cold iron, or black iron weapon to hit, immune to magical cold, fire and electricity, save versus spells as 7 HD creature; MR 25%; XP 370)
Monday, September 17, 2018
63 OFFICE. A desk holds ledgers listing the names of gladiators, their specialty (thraex, murmillo, etc.), and their number of wins and losses. Some gladiators have a line written through their name. The small room to the north is a closet holding red cloaks with the word 'official' written on the breast.
Sunday, September 16, 2018
62 INVISIBLE TREASURE ROOM. A visible wooden table against the north wall holds a invisible golden soup bowl worth 200 gold crescents. It holds 300 invisible gold crescent coins.
Saturday, September 15, 2018
61 SECRET ROOM. The four wererats in this room are enjoying a meal of three dead former prisoners.
3 Wererats (AC 6; MV 12”; HD 3+1; hp 19, 9, 7; #AT 1; D Short sword; SA Surprise on 1-4; SD Silver or magic weapon to hit; XP 226, 186, 178)
Muscarina, Lawful Evil female Wererat Magic-user (AC 6; MV 12”; MU 4; hp 15; #AT 1; D Dagger; SA Spell use, surprise on 1-4; SD Silver or magic weapon to hit; XP 355)
First Level Magic-user Spells:
Magic Missile, Protection From Good, Shield
Second Level magic-user Spells:
Continual Light, Ray Of Enfeeblement
Muscarina carries a wand of polymorphing (43 charges, command word: “miska mooska”). She has a leather bag in which she keeps a piece of rock crystal and two glass vials. One holds powdered iron and the other holds powdered silver (2 gold crescents worth).
The wererats have a large chest holding:
- 867 gold crescents
- 987 silver spanners
- 2250 copper pieces
- A gold sceptre encrusted with tiny pearls (2000 gold crescents)
- Muscarina's spell book holding all the above spells and Read Magic
Friday, September 14, 2018
60 WERERAT ROOM. The five wererats here are in human form, to better preserve the ruse they are perpetrating on the prisoners in Room 57.
5 Wererats (AC 6; MV 12”; HD 3+1; hp 18, 15, 13, 13, 10; #AT 1; D Short sword; SA Surprise on 1-4; SD Silver or magic weapon to hit; XP 222, 210, 202, 202, 190)
Thursday, September 13, 2018
59 HALL. The pit is covered and twenty feet deep. Check once each time it is crossed. It will open on a 1-4 in 6. The wererats know that there is a ledge one foot on each side and so travel the hallway safely.
Wednesday, September 12, 2018
Tuesday, September 11, 2018
57 REFUGEE ROOM. 17 people are in the room, all wearing the gray uniforms worn by those formerly imprisoned in the dungeon. Three of them are actually wererats in human form.
The humans have banded together in an attempt to survive. They are more likely to ask for food than they are to fight. The wererats hide among them pretending to be benefactors and helping get food, but killing and eating a few at a time.
All of the humans but one are completely fooled and trust the wererats here and in the nearby rooms. The suspicious one is a young lady named Matea. If the adventurers encounter the group but leave on good terms, she will follow them and try to get them to take her with them or figure out why her people go missing every so often from her group.
3 Wererats (AC 6; MV 12”; HD 3+1; hp 16, 15, 13; #AT 1; D Short sword; SA Surprise on 1-4; SD Silver or magic weapon to hit; XP 214, 210, 202)
13 Prisoners (AC 9; MV 12”; HD 2-5 hit points; hp 3 each; #AT 1; D Short sword; SA Attacks as a 0 level Fighter; XP 8 each)
Matea, Neutral female human Fighter (AC 9; MV 12”; F1; hp 7; #AT 1; D Short sword; XP 34)
Monday, September 10, 2018
56 PRIDE ROOM. A lion and two lionesses are here.
Lion (AC 5/6; MV 12”; HD 5+2; hp 30; #AT 2 claws and 1 bite; D 1-4/1-4/1-10; SA Rear claws for 2-7/2-7; SD Surprised only on a 1; XP 480)
2 Lionesses (AC 6; MV 12”; HD 5+2; hp 24, 22; #AT 2 claws and 1 bite; D 1-4/1-4/1-10; SA Rear claws for 2-7/2-7; SD Surprised only on a 1; XP 444, 432)
The room used to be a bedroom for up to twenty guests and there are beds overturned and sheets on the floor. The lions have killed prey, including several gladiators and there is 326 gold crescents scattered about the room along with fragments of armor, 10 shields, 4 spears, 3 short swords, 2 tridents, and 9 daggers.
Sunday, September 9, 2018
54 PRIVATE ROOM. On a bed is a gray, shriveled, and dried up dead body. Standing against the walls are dozens of very realistic manikins of people from all walks of life (beggar, merchant, noble, sage, fighter, etc.).
The manikins are actually corpses and products of the taxidermists art. The fighter wears real chain mail armor and has a long sword decorated with semi-precious stones (200 gold crescents). The noble has a platinum diadem about her forehead with small sapphires (2500 gold crescents).
The body of the bed is actually a restless dead. If anyone intrudes into the room, it will spring up and scream “This room is mine! This room is mine!” over and over again. If the room is not vacated immediately, it will attack.
Restless Dead (AC 4; MV 12"; HD 7; hp 32; #AT 2 claws; D 1-8/1-8; SD +1 or better weapons to hit, regenerate 3 points/round, limited spell immunity; XP 856)
The restless dead has beautiful blue glass eyes, as do all the preserved bodies. It is immune to cold and mind affecting spells. It can be turned as a 'Special' undead in this room, or as a spectre if lured out of the room.
Saturday, September 8, 2018
53 SALOON. Shards of green, brown, and clear broken glass are on th floor. The west wall holds the bar. The stairs go down 30 feet to Area 85 on Level 6.
If the space behind the bar is searched, a safe is found built under the countertop. It is locked and holds 17 gold crescents, 43 silver spanners, 56 copper pieces, and a silver bracelet (100 gold crescents).
Friday, September 7, 2018
52 BUTTERY. A giant constrictor snake is coiled about the beverages:
- 8 bottles of red wine (5 gold crescents each)
- 5 bottles of red wine (10 gold crescents each)
- 2 bottles of red wine (40 gold crescents each)
- 5 bottles of white wine (5 gold crescents each)
- 12 bottles of strong brandy (2 gold crescents each)
- 6 vials of absinthe (4 gold crescents each)
- 1 potion of sweetwater (clear, odorless, tastes sweet)
Giant Constrictor Snake (AC 5; MV 9”; HD 6+1; hp 35; #AT 1 bite and 1 constrict; D 1-4/ 2-8; SA Constriction; XP 505)
Thursday, September 6, 2018
51 STORAGE ROOM. Wooden crates holding straw and drinking glasses. One holds an impossibly beautiful four foot tall glass statue of an angel (500 gold crescents but very fragile). If a person carrying the statue attempts to fight with it, jump with it, or drops it, roll a saving throw for the glass statue. If it is packed in a crate it gets +4. If broken, it is worthless.
Wednesday, September 5, 2018
50 CURSED FEAST HALL. A roaring fire is in the fireplace in the west wall and thirty gladiators are dining here, loudly trading stories, making jests, and drinking mead. They are served by a dozen beautiful but very thin serving girls.
6 Hoplomachi (AC 7; MV 12”; F2; hp 12 each; #AT 1; D Spear +1 due to strength; XP 71 each)
6 Murmillones (AC 7; MV 12”; F2; hp 12 each; #AT 1; D Short sword +1 due to strength; XP 71 each)
6 Retiarii (AC 8; MV 12”; F2; hp 12 each; #AT 1; D Trident, net, or dagger +1 due to strength; XP 71 each)
6 Secutores (AC 7; MV 12”; F2; hp 12 each #AT 1; D Short sword +1 due to strength; XP 71 each)
6 Thraces (AC 7; MV 12”; F2; hp 12 each; #AT 1; D Short sword +1 due to strength; XP 71 each)
Each gladiator has 2d10 gold crescents. It would be normal for them to be fighting, as they are enemies, but they have become charmed by the food and drink and are instead enjoying an endless carouse. Trying to force gladiators to leave the feast will cause them to fight. If any adventurers try the food or drink they must make a saving throw vs spells or fall under the same charm as the gladiators. The fire, food, and drink are all magical and will never expire or run out unless the place has been exorcised.
The serving girls are actually skeletons under a powerful illusion. If they are spoken to they will not talk back, only give a large toothy grin.
12 Skeletons (AC 7; MV 12"; HD 1; hp 8 each; #AT 1; D 1-6; SD Sharp weapons score half damage only, limited spell immunity; XP 22 each)
There are ten immense fancy golden plates on the feast tables, each worth 500 gold crescents. The gladiators and skeletons will fight to keep adventurers from taking them.
Tuesday, September 4, 2018
49 CIRCULAR ROOM. A blank canvas, easel, and palette of paints and inks. Resting on a small table is a paintbrush. The room itself is lit by a glow whose source is impossible to identify. The ceiling is conical with a peak of 24 feet. The walls are decorated with pictures of every type of bird.
Painting a bird upon the surface of the canvas,causes it to appear upon the table. The bird can be alive or dead (as in a roasted chicken). Anything too large to fit on a table (such as a Roc) will be resized to fit. Painting a bird does not grant control over the creature and it will act according to its natural instincts, although an intelligent adventurer might paint a bird in a cage.
The canvas will always be blank when the room is reentered. The magic only works in this room. Outside of the room, the paintbrush, paint, and canvas are ordinary. Any art materials brought into the room will not work, only the originals.
Monday, September 3, 2018
48 BOUNCER'S ROOM. This was a bedroom for three people. The furniture is rough and has seen severe abuse.
There are three footlockers.
Footlocker 1: Trapped with a poison needle. Save or take 1d8 damage and the hand that gets stung turns blue for 1d4 days. Holds 2 black iron daggers, a jar of topical narcotic (foul smelling white paste used to soothe painful gums), a bag of 16 gold crescents, and a wolf skull.
Footlocker 2: Locked. Holds a bag of mixed coin and other valuables: 12 gold crescents, 14 silver spanners, 15 copper pieces, sixteen marbles, and three hunks of lead.
Footlocker 3: Holds 6 pickled sheep eyeballs in a glass jar, 34 copper pieces, 3 silver spanners, and silver holy symbols to Samech and Sarmo.
Sunday, September 2, 2018
47 KITCHEN. A brown bear has wandered into the room, attracted by the smell of cooking spices.
Brown Bear (AC 6; MV 12”; HD 5+5; hp 30; #AT 2 claws and 1 bite; D 1-6/1-6/1-8; SA Hugs: 2-12; XP 600)
Between two ovens on the north wall, there is a murphy bed in the closed position. Opening it reveals a zombie.
Zombie (AC 8; MV 6"; HD 2; hp 15; #AT 1; D 1-8; SA Always lose initiative; SD Limited spell immunity; XP 50)
It wears a gold bracelet (200 gold crescents) and has the key to Room 54 on a silver chain (5 gold crescents) around its neck.
Saturday, September 1, 2018
46 DAMP ROOM. Grates are present in the floor. The walls are damp and there is a thin layer of water on the floor. An unanimated skeleton is lying near the northwest corner.
The skeleton has a gold bracelet (200 gold crescents) and is covered with patches of green mossy mold which resemble but are not green slime. However, an actual green slime is growing on the ceiling above the skeleton.
Green Slime (AC 8; MV 0”; HD 2; hp 14; #AT 1 (drip); D Turn to slime in 1-4 rounds; SA Corrosive properties; XP 638)