10
WIDE HALL. Three members of the Red Legs will always be on guard
here, usually seated. Like the humanoids in Room 8, they will
respond to someone breaking in the door near Room 5.
Brigand
1 (AC 7; MV 12”; HD 1-6 hit points; hp 5; #AT 1; D Short sword or
short bow; XP 12) leather armor and shield, 17 arrows, 42 silver
spanners, 17 copper pieces
Brigand
2 (AC 8; MV 12”; HD 1-6 hit points; hp 2; #AT 1; D Hand axe or
short bow; XP 9) leather armor, 15 arrows, 17 silver spanners, 23
copper pieces
Orc
(AC 6; MV 9”; HD 1; hp 4; #AT 1; D Scimitar; XP 14) 13 silver
spanners, 13 copper pieces
The
room is lit by torches.
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