50
CURSED FEAST HALL. A roaring fire is in the fireplace in the west
wall and thirty gladiators are dining here, loudly trading stories,
making jests, and drinking mead. They are served by a dozen
beautiful but very thin serving girls.
6
Hoplomachi (AC 7; MV 12”; F2; hp 12 each; #AT 1; D Spear +1 due to
strength; XP 71 each)
6
Murmillones (AC 7; MV 12”; F2; hp 12 each; #AT 1; D Short sword +1
due to strength; XP 71 each)
6
Retiarii (AC 8; MV 12”; F2; hp 12 each; #AT 1; D Trident, net, or
dagger +1 due to strength; XP 71 each)
6
Secutores (AC 7; MV 12”; F2; hp 12 each #AT 1; D Short sword +1 due
to strength; XP 71 each)
6
Thraces (AC 7; MV 12”; F2; hp 12 each; #AT 1; D Short sword +1 due
to strength; XP 71 each)
Each
gladiator has 2d10 gold crescents. It would be normal for them to be
fighting, as they are enemies, but they have become charmed by
the food and drink and are instead enjoying an endless carouse.
Trying to force gladiators to leave the feast will cause them to
fight. If any adventurers try the food or drink they must make a
saving throw vs spells or fall under the same charm as the
gladiators. The fire, food, and drink are all magical and will never
expire or run out unless the place has been exorcised.
The
serving girls are actually skeletons under a powerful illusion. If
they are spoken to they will not talk back, only give a large toothy
grin.
12
Skeletons (AC 7; MV 12"; HD 1; hp 8 each; #AT 1; D 1-6; SD Sharp
weapons score half damage only, limited spell immunity; XP 22 each)
There
are ten immense fancy golden plates on the feast tables, each worth
500 gold crescents. The gladiators and skeletons will fight to keep
adventurers from taking them.
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