48
BOUNCER'S ROOM. This was a bedroom for three people. The furniture
is rough and has seen severe abuse.
There
are three footlockers.
Footlocker
1: Trapped with a poison needle. Save or take 1d8 damage and the
hand that gets stung turns blue for 1d4 days. Holds 2 black iron
daggers, a jar of topical narcotic (foul smelling white paste used to
soothe painful gums), a bag of 16 gold crescents, and a wolf skull.
Footlocker
2: Locked. Holds a bag of mixed coin and other valuables: 12 gold
crescents, 14 silver spanners, 15 copper pieces, sixteen marbles, and
three hunks of lead.
Footlocker
3: Holds 6 pickled sheep eyeballs in a glass jar, 34 copper pieces,
3 silver spanners, and silver holy symbols to Samech and Sarmo.
No comments:
Post a Comment