62
CELL BLOCK. 3 Scowling Triskelions and 2 weird dog-like vat
creatures are here.
3
Scowling Triskelions (AC 6;
MV 12"; HD 3; hp 19, 14, 14; #AT 1; D Nine-tailed whip (as
horseman's flail); XP 92, 77, 77)
Each
has 2d4 gold crescents in a pouch. The toughest carries the keys to
the cells in this room and a gold headband with a 3-legged Triskelion
design on the forehead (250 gold crescent value).
2
Scowling Triskelion Dog Vat Creatures (AC 6; MV 15"; HD 2+2; hp
11 each; #AT 1 bite; D 1-6; XP 68 each)
These
beasts have the body of a hairless pink dog and the face of a
scowling Triskelion, except with a distorted elongated mouth full of
needle-like teeth. They can talk as well but generally only scream
insults and obscenities.
Cell
A. An ogre.
Biggers
(AC 5; MV 9”; HD 4+1; hp 22; #AT 1; D By weapon type +2 to damage
due to strength; XP 200)
Biggers
was separated from the other ogres and the scowling Triskelions have
found him quite useful. He can be motivated to work for food. He
wears wrist and ankle chains and has an iron mask worked into the
shape of a scowling Triskelion. If freed, roll a normal reaction
roll to determine how he reacts. Any modified roll of between 05 and
76 means he will try to run away. If bargained with before being
released, he can be persuaded to fight but can only be relied upon
for one or two combats before he tries to get away.
Cell
B. 3 Laughing Triskelions (AC
6 (8); MV 12"; HD 3; hp 14 each; #AT 1; D By weapon type; SA
Berserk, never surprise; XP 77 each)
Each
has a spoon and they are trying to slowly dig their way out. They
have made very little progress but don't seem discouraged.
Cell
C. One human captive
Samantha
Vengah, Neutral female half elf Fighter/Thief
(AC 8; MV 12”; F4/T5; hp 21); #AT 1; D By Weapon Type; S 13, I 14,
W 9, D 16, C 15, Ch 15; XP 351)
Thief
skills: PP 60%, OL 47% F/RT 40% MS 40% HS 36% HN 20% CW 90% RL 25%
Samantha
is a member of the same ill-fated party as Emilion in Room 61 and
will be happy to see him again, as she has been told he is dead.
Cell
D. 18 Crying Triskelions (AC
6; MV 12"; HD 3; hp 14 each; #AT 1; D By weapon type; XP 77
each)
This
is where the scowling Triskelions keep most of the crying Triskleion
slaves when they are not engaged in work. This group is manageable
by the scowling ones, quite cowed and will not give trouble. It will
take some effort to get them to fight against the scowling
Triskelions but it is certainly possible.
Cell
E. One dead man.
The
body is that of a man in young middle age. He appears to have been
starved to death. On his skin is a magic tattoo of a moving
blue-green seahorse. If someone touches the body with their bare
skin, it will 'swim' to their skin surface.
The
bearer receives benefits as a ring
of protection +1.
In addition they can breathe water and swim at 36" by wiggling
their butt. The seahorse can travel from one person to another by
skin contact, if it desires.
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