Tuesday, September 1, 2015

UPPER DUNGEONS LEVEL ONE 35 CORRIDOR TRAP.

35 CORRIDOR TRAP. A pressure plate (one found on either side of the trap) causes a heavy chain to rise from a groove in the floor in front of the party. Roll a 1d6; the trap will spring on a 1-5. Those in the front row must save versus paralyzation or suffer 1 hit point of falling damage and loss of dignity. The trap will reset itself in two hours if left undisturbed.

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