Zvart
FREQUENCY:
Uncommon
NO.
APPEARING: 25-250
ARMOR
CLASS: 7
MOVE:
6”
HIT
DICE: 1 to 7 hit points
%
IN LAIR: 40%
TREASURE
TYPE: Individuals see below; C in lair
NO.
OF ATTACKS: 1
DAMAGE/
ATTACK: By weapon
SPECIAL
ATTACKS: Nil
SPECIAL
DEFENSES: Nil
MAGIC
RESISTANCE: Standard
SAVE:
Fighter 0
INTELLIGENCE:
Average
MORALE:
See below
ALIGNMENT:
Lawful evil
SIZE:
S (3' tall)
PSIONIC
ABILITY: Nil
LEVEL/ X.P.
VALUE: I/ 10 + 1/ hp
With missile
weapon or whip: I/ 14 +1/hp
Leader: II/
20+2/ hp
Leader with
missile weapon or whip: II/ 28 +2/hp
These
small humanoid creatures have mottled orange and blue skin and beady
black eyes. All zvarts are grotesquely ugly with noses of ungainly
size. Most (90%) suffer from chronic skin rashes, halitosis, and
nose drip. Those who do not invariably experience gout, piles, and
unfavorable body odor. They usually wear rough smocks made from
dog-skin.
They
fear everything but if more than one is encountered they will always
make every morale check because they are more afraid of looking bad
in front of each other than they are of other things. Therefore, if
only one zvart is present, it will immediately flee from any
encounter. Similarly, if a group of zvarts is reduced to only one
member, it will immediately fail its morale check and run away (80%),
surrender (10%), or play dead (10%).
Zvarts
have the inexplicable belief that they are consummate liars and that
all non-zvarts are credible fools. Thus, they have no problem with
lying about anything at all, even in the face of obviously
incontrovertible evidence. Therefore, if questioned about why he or
she fled from something, the zvart will make up some lame excuse and
expect to be taken at his or her word.
In
every group of 20 zvarts there will be one carrying a whip, used to
entangle and hinder opponents in melee. If 100 zvarts are
encountered, one will be a strong leader-type, from 3½' to 4½' tall
with 8-11 hit points and attacking as a monster with 2 hit dice.
Ordinary
zvarts fight with small military forks for 2-5 hit points of damage;
leaders can use larger weapons. 5% of zvarts will have been trained
at using magic as a 1st or 2nd level magic-user. Higher level
magic-users will occasionally be found, especially in larger groups.
If
encountered in their lair, there will always be a leader of 11 hit
points, at least two lieutenants of 8 hit points each, and 3-12 war
dogs used as guardians and emergency rations. Zvart males and
females look exactly like each other and fight on equal terms.
Typical zvarts usually carry a small amount of wealth, perhaps 0-11
(1d12-1) copper pieces and 0-7 (1d8-1) silver spanners. Leader-types
and spell casters might carry more coins and occasionally personal
jewelry.
Zvarts
delight in taking prisoners to feed to themselves and their dogs.
They have been known to work for larger humanoids or to hire other
humanoids as shock troops. Their lair is usually underground or deep
in the heart of the wilderness.
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