Wednesday, July 29, 2015

Upper Dungeons Level 1 Wandering Monsters

Roll for random encounters using 1d6 once every three turns. On a 1, there is an encounter. Double the odds if the group is making a lot of noise or in similar situations.

Random Encounters

1d100
Description
01-02
Brown Ratkin
03-06
Butcher Worms
07-11
Cadaver Spiders
12-15
Carver Bugs
16-19
Corpse Flies
20-23
Cross Worms
24-29
Dementings
30-35
Giant Bats
36-41
Giant Rats
42-44
Glutinous Gunges
45-48
Itch Maggots
49-52
Jousting Wasps
53-56
Large Spiders
57-60
Leaden Zombies
61-62
Skung Lizards
63-68
Slub Beetles
69-74
Thermites
75-78
Trigintipedes
79-84
Winch Snakes
85-88
Xvarts
89-92
Yvarts
93-96
Zvarts
97-00
Dungeon Dressing

Brown Ratkin
This will be a patrol of 1d4+2 brown ratkin served by 1d6+2 expendable giant rats.

Brown Ratkin (AC 6; MV 12”//6”; HD 2; #AT 1 weapon or 1 bite; D Short sword or 1-4; SA Disease; XP 28+2/hp)

Giant Rats (AC 7; MV 12"//6"; HD 1-4 hit points; #AT 1 bite; D 1-3; SA Disease; XP 7 + 1/hp)

Brown ratkin patrols will cease if the ratkin in the Rat Warrens are eliminated. If this is the case, treat rolls of 01-02 as 36-41, Giant Rats, instead.


Butcher Worms
1d4+1 Butcher Worms (AC 6; MV 9" HD 2+3; #AT 1 bite; D 1d6+2; XP 35 + 3/hp)


Cadaver Spiders
2d6 Cadaver Spiders (AC 7; MV 9"; HD 1-4 hit points; #AT 1 bite; D 1-4; SA Pain; XP 7 + 1/hp)


Carver Bugs
1d4+1 Carver Bugs (AC 5; MV 12"; HD 2; #AT 2 claws; D 2-9/2-9; SA +1 to hit, attacks as sword of sharpness; XP 28 + 2/hp)


Corpse Flies
1d6 Corpse Flies (AC 6; MV 12”; HD 2; #AT 1 bite; D 1-4; SA Disease; XP 20 + 2/hp)


Cross Worms
1d4 Cross Worms (AC 8; MV 10" HD 2+1; #AT 1 bite; D 2-5; SA Webs; XP 50 + 3/hp)


Dementings
2d4 Dementings (AC 8; MV 12"; HD 1-4 hit points; #AT 1; D 1-3; SD Immune to sight-based attacks; XP 7 +1/hp)


Giant Bats
2d4 Giant Bats (AC 8; MV 3”/18”; HD 1; #AT 1 bite; D 1-4; SA Disease; XP 10 + 1/hp)


Giant Rats
2d4 Giant Rats (AC 7; MV 12"//6"; HD 1-4 hit points; #AT 1 bite; D 1-3; SA Disease; XP 7 + 1/hp)


Glutinous Gunges
1d4 Glutinous Gunges (AC 5; MV 3”; HD 3+2; #AT 1; D 2-8; SD Sticky; XP 85+4/hp)


Itch Maggots
1d4+2 Itch Maggots (AC 8; MV 3”; HD 1+4; #AT 1 bite; D 2-5; SA Itching bristles; XP 28+2/hp)


Jousting Wasps
2d6 Jousting Wasps (AC 5; MV 3”/15”; HD 1-4 hit points; #AT 1 sting; D 1-2; SA Attack as 4 HD monster on first attack; XP 5 +1/hp)


Large Spiders
1d6 Large Spiders (AC 8; MV 6"*15"; HD 1+1; #AT 1 bite; D 1; SA Poison; XP 65 +2/hp)


Leaden Zombies
1d3 Leaden Zombies (AC 6; MV 6"; HD 4; #AT 1; D 1-10; SA Always lose initiative; SD Limited spell immunity; XP 60 + 4/hp)


Skung Lizards
2d4 Skung Lizards (AC 6; MV 15”; HD 1-3 hit points; #AT 1 bite; D 1-2; SD Spitting; XP 7+1/hp)


Slub Beetles
2d6 Slub Beetles (AC 4; MV 1”/9”; HD 1-3 hit points; #AT Nil; D Nil; SA Collision; XP 5 + 1/hp)


Thermites
This will consist of 1d3+2 thermite workers from Room 68. There is a 10% chance they will accompanied by 1d2 thermite warriors.

Thermite Worker (AC 4; MV 15”; HD 2+2; #AT 1 bite; D 1-6; SA +4 to hit with blistering spittle for 2-8; XP 50+3/hp)

Thermite Warrior (AC 3; MV 15”; HD 3+3; #AT 1 bite; D 1-8; SA +4 to hit with blistering spittle for 3-12; XP 85+4/hp)

The supply of thermites is virtually inexhaustible, unless all of the royals in Area 22 of The Grounds are destroyed. If this is the case, treat rolls of 69-74 as 63-68, Slub Beetles, instead.


Trigintipedes
1d4+2 Trigintipedes (AC 7; MV 15”; HD 2; #AT 1 bite; D 2-5; SA Weakness; XP 65 + 2/hp)


Winch Snakes
1d4+1 Winch Snakes (AC 6; MV 12”; HD 2+2; D 1 constrict; D 1-6; SA Constriction; XP 50 +3/hp)


Xvarts
This encounter will be with 1d6+4 xvarts warriors on a scouting mission. These count as above and beyond the number found in the lair. If all the 10 xvarts are killed this random encounter will not be replaced, and rolls of 85-88 should be considered as 36-41, Giant Rats, instead.

10 Xvarts (AC 7; MV 6”; HD 1-1; hp 1, 2, 3, 7, 2, 6, 4, 2, 5, 7; #AT 1; D Small sword for 1d4+1; XP 11, 12, 13, 17, 12, 16, 14, 12, 15, 17)

Each xvart has 0-9 (1d10-1) copper pieces and 0-5 (1d6-1) silver crescents.


Yvarts
This encounter will be with either 1d4+3 yvart males (50%) or 1d4+4 bat-riding females (50%). As above for the xvarts, these 7 yvart males and 8 yvart females will not be replaced. Future rolls of 89-92 should be considered 30-35, Giant Bats, if all the yvarts have been eliminated.

7 Male Yvarts (AC 7; MV 6”; HD 1-1; hp 1, 3, 1, 5, 4, 1, 6; #AT 1; D Horseman's flail; XP 11, 13, 11, 15, 14, 11, 16 )

8 Female Yvarts (AC 7; MV 6”; HD 1-1; hp 6, 3, 5, 6, 7, 7, 2, 2; #AT 1; D Small dagger for 1d3 or battle hookah; XP 20, 17, 19, 20, 21, 21, 16, 16)

8 Giant Bats (AC 8; MV 3”/18”; HD 1; hp 7, 2, 1, 1, 2, 1, 6, 6; #AT 1 bite; D 1-4; SA Disease; XP 17, 12, 11, 11, 12, 11, 16, 16)

The males and females each carry 0-9 (1d10-1) copper pieces and 0-5 (1d6-1) silver crescents in personal wealth. The female yvarts ride on the backs of the giant bats. They can choose to either use their battle hookahs or melee with their little swords. In the latter case the bat may also use its bite attack in that round.


Zvarts
This encounter will be with 1d4+4 zvarts. There is a 50% chance they will be led by a gnoll merc to give them some backbone. As with the xvart and yvart encounters, the 8 zvarts and gnoll will not be replaced if they are killed. Future rolls of 93-96 should be replaced with 53-56 Large Spiders, instead.

1 Gnoll (AC 5; MV 9”; HD 2; hp 8; #AT 1; D Bastard sword +1 to damage due to strength; XP 36)

3 gold crescents, 12 silver spanners, 19 copper pieces. He wears a yellow skull cap and a yellow vest.

8 Zvarts (AC 7; MV 6”; HD 1-1; hp 1, 2, 7, 3, 4, 7, 1, 7; #AT 1; D Small military fork for 1d4+1; XP 11, 12, 17, 13, 14, 17, 11, 17)

Each Zvart has 0-11 (1d12-1) copper pieces and 0-7 (1d8-1) silver spanners.


Dungeon Dressing


1d10 Description
1 Rusty irregularly shaped piece of iron
2 Dagger (decorated with malachite, worth 15 gold crescents)
3 Right leather shoe, worn down and smells funny
4 Wooden two by four with a nail in it
5 Red candle with the scent of cinnamon
6 Small pool of brackish water
7 Smell of rotten eggs
8 Humming sound from overhead, lasts for d4+1 rounds
9 Walls are covered with innocuous purple and red splotched fungus
10 Wine bottle, its contents have been replaced with vomit and the cork has been placed back on

2 comments:

  1. Looking forward to seeing more of this amazing dungeon and campaign setting.
    Cheers,
    Groaning Spirit

    ReplyDelete