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DANCE HALL. The first time the characters enter this room, they will
view a ghostly dance. About two dozen faintly glowing yet
transparent couples, dressed in impeccable finery, are dancing to
eerie music. The dancers are completely incorporeal, and cannot be
affected by the characters in any way whatsoever short of exorcism.
Any attempts to touch the dancers will be met with no resistance and
the adventurers may walk through the dancers if they choose. The
dancers will take no notice of the characters and will continue
dancing as long as the characters remain in the room.
The
second time that this room is breached, the dancers will have
disappeared, but one of the adventurers (chosen at random) will still
be able to hear a few snatches of the ghostly music before it
disappears altogether. Each subsequent time that the same
adventurers enter the room, there will be absolutely no trace of the
dancers. If new members have been added to the party, these
newcomers will be able to see the dancers, however.
The
room is grand, with wooden floors and ornate moulding. A huge glass
chandelier is here, but sheds no light. A fireplace is in the east
wall, along with eight glass windows. The walls are faded yellow
plaster.