33
LIBRARY. The first thing that one notices about the library is the
excessively high ceiling, about fifty feet. The east, west, and
south walls are entirely lined by books, all the way up to the
ceiling. The northern portion contains three gigantic stained glass
windows, each featuring a Triskelion visage. These are each about
ten feet wide and extend from about thirty feet off the floor to the
ceiling, curving over to meet the roof on the third floor. Numerous tables and high backed chairs are here, for the convenience of students and researchers.
Beneath
the central stained glass window is the master librarian's ornate and
massive desk and carved wooden chair. The chair's back is to the
window and the librarian will usually be sitting here, making notes
and moving books from one large pile to another. She will tend to
ignore adventurers who are behaving themselves.
The
Librarian, Restless Dead (AC 0; MV 12”; HD 10; hp 55; #AT 10; D 1-8
each; SD Limited spell immunity; XP 3020)
The
librarian appears as a frail elderly woman, somewhat transparent.
She is clad in a white robe and if observed to be moving about she
will seem to float above the floor. She is immune to sleep, charm,
hold, and cold-based spells and attacks. She can not be turned in
the library or nearby rooms (Rooms 34 to 36), although she can be
turned as a 'Special' undead if somehow lured out of the library.
The
librarian is lawful neutral and cares only for the library, so she
will never be immediately hostile. Roll on the following encounter
table to find the mood of the librarian when an attempt is made to
converse with her (such as if the adventurers are looking for
information), adjust the result for the charisma Reaction Adjustment
from page 13 of the PLAYER'S HANDBOOK:
When
she is grumpy, she will ignore the adventurers or tell them to be
quiet. When her reaction is neutral, she will behave coldly
professional, making conversation and perhaps gesturing to where the
adventurers can find the book they seek. If friendly, she will offer
to guide the characters to the book, or answer their questions and
she will seem less harsh. If the librarian is affectionate, she will
be generally doting and helpful, even though this is somewhat creepy.
She will never willingly allow a book to leave the library and she
will not point out any secret doors.
If
angered, for example if attacked or she witnesses the theft of a
book, the librarian will change into a more frightening aspect. She
will begin shrieking, her features will become coarse and hideous,
and ten ectoplasmic tentacles will emerge from her abdomen, each
causing 1-8 points of damage with a successful attack. If the
characters return the book, she will forgive for the first offense,
but if attacked she will reply in kind.
The
books are divided into sections (for example, botany, astrology,
novels, etc.) Long ladders on wheeled tracks are used to access
them, and the tracks can be moved about. The doors in the west wall
are tucked into recesses and somewhat difficult to see, while the
secret door to the east is hidden behind a movable bookshelf (it can
be found by removing a book titled “Dark Secrets of Lost
Suzeraal”). A second secret door on the west wall can only be
reached by climbing a ladder. It is thirty six feet up and leads to
Room 47 on the Second Floor. It can be found by pulling the nose of
a small wooden decorative gargoyle-like face next to the opening.
Despite
everything, if the characters do manage to take books out of the
library, they may prove to be valuable. These books are heavy, and
any book that is taken will weigh between 11 and 30 gp weight
(1d20+10) and will be worth the following:
Of
course, the characters will still have to find a sage, wizard, noble,
etc. who is willing to buy the book in question. Most large cities
will have book stores which will have interest in such an item,
although many may not be able to afford to purchase an expensive
book.
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