22A ATTIC. The north entrance to the attic is guarded by an unusual thermite with a huge 8 foot wide head, which completely obstructs entry.
Huge Head Thermite (AC 0 head, 5 body; MV 9”; HD 3+3; hp 16; #AT 1 bite; D 1-8; SA +4 to hit with blistering spittle for 3-12; XP 129)
If Huge Head is attacked from behind, it has an AC of 5 and must take a round to dislodge itself and back up to fight.
The east entrance is much smaller, persons of size S can enter easily and will not disturb the Huge Head. Size M persons must roll a 1d6, on a 1 they dislodge rubble and take 1d6 damage as it crashes about them. This will also alert the Huge Head, who will back up into the attic and investigate. Size L persons cannot fit unless they widen the gap.
This room actually represents the upper two thirds of the attic. The floor is packed dirt of several feet above the actual wooden attic floor, so the exposed top of the roof is just larger than twenty foot square in area at ground level, but the floor of Room 22A is about forty feet square. The room is full of debris. A search will turn up a treasure chest holding 128 gold crescents beneath some old timbers. A hole in the floor goes down to Area 22B.