Thursday, October 22, 2015

UPPER DUNGEONS LEVEL TWO 10 PRISON.

10 PRISON. The door to this room is capable of being locked, but is not. Beneath each grate is an oubliette, twenty five feet deep and ten foot square in area. Within the north oubliette is an injured and very hungry twilight dwarf who stumbled into the oubliette while fleeing from ghouls. The locals goblins later replaced the grate.

Gundberg Skarllson, Neutral male twilight dwarf Fighter/Thief (AC 8; MV 6”; F3/T4; hp 8 (normally 19); #AT 1; D Bone knife for 1d2; S 15, I 13, W 12, D 14, C 16, CH 11; XP 170 (normally 225))

Thief skills
PP 45%, OL 47% F/RT 50% MS 33% HS 25% HN 15% CW 78% RL 15%

He wears leather armor and a long, kilt-like garment (that hides his foot deformity: he has but two large toes on each foot) and possesses a makeshift knife (damage 1d2) made from the sharpened shinbone of a fellow prisoner “in case those ghouls come a-callin”. He also has a nearly empty waterskin.

Gundberg is the only survivor among a group of twilight dwarves exploring the area to satisfy their curiosity and looking for loot. He tends to be abrasive and rough, but will be sincerely grateful for a rescue and will be willing to lead adventurers to the Twilight Gate (see Upper Dungeons Level 3, Area 44). If given the means he will happily visit revenge on the nearby hobgoblins and goblins who come by occasionally to jeer at his misfortune and throw rocks and spoiled food.

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