Roll
for random encounters using 1d6 once every three turns. On a 1,
there is an encounter. Double the odds if the group is making a lot
of noise or in similar situations.
Random
Encounters
1d100
|
|
01-10
|
Messenger:
1 giant rat
|
11-20
|
Patrol:
1 brown ratkin leading a group of 1d4+2 giant rats
|
21-25
|
Guards:
2 brown ratkin
|
26-65
|
Scavengers:
1d4+1 giant rats
|
66-90
|
Commoners:
1d3 brown ratkin
|
91-95
|
Royals
Subtable
|
96-00
|
Invaders
Subtable
|
Messenger:
This will be 1 giant rat carrying a wooden canister on a string
around its neck. The canister holds a scrap of paper with a note.
These communications are between guards, the scribe, or the queen.
They usually have to do with mundane matters or setting up defensive
positions.
Patrol:
A patrol consists of a brown ratkin leader and a small squad of
fighting rats. The ratkin will be armed with a short sword.
Guards:
These ratkin will be off-duty, or perhaps on special assignment.
They will be armed with short swords or horseman's military picks.
Scavengers:
These giant rats will be on their way out of the warrens to scrounge
for food.
Commoners:
These ratkin are going about business of their own, usually looking
for food, or visiting acquaintances.
Royals
Subtable
1d4
|
|
1-4
|
Prince
Hvool
|
5
|
Princess
Fidget
|
6-7
|
King
Trewkins
|
8
|
Queen
Hilgreta
|
Prince:
Prince Hvool finds it almost impossible to stay in one place for any
length of time. There is a 20% chance he will be accompanied by 1d2
brown ratkin cronies.
Hvool,
Brown Ratkin Prince (AC 5; MV 12”//6”; HD 4; hp 19; #AT 1 bite
and 2 tentacles; D 1-8/1-6/1-6; SA Disease; SD Immune to sight-based
attacks, never surprised; Size M; XP)
Prince
Hvool has a terrifying aspect. He has no head, instead only a great
fanged mouth where his head should be. Despite having no eyes, he
has no trouble locating opponents or fighting his enemies, perhaps
because of his exceptional senses of smell and hearing. Two
whip-like tentacles arise from his shoulders, and he can use these to
attack with as well.
Princess:
Princess Fidget will always be accompanied by her two handmaidens,
see Room Z for the statistics of the trio. She will also be
accompanied by two blue-clad brown ratkin guards.
2
Brown Ratkin Guards (AC 6; MV 12”//6”; HD 2; hp 12, 9; #AT 1
bite; D 1-4; SA Disease; Size M; XP 52, 46)
King:
See Room X for stats for King Trewkins. There is a 20% chance the
queen will have sent Tillerbee with him, otherwise he will be alone
and looking for trouble.
Queen:
Queen Hilgreta's statistics are given in Room AA. She will always
have her zombies attend her and she usually brings her pet rat, too.
Invader
Subtable
1d12
|
|
1
|
1d2
Butcher Worms
|
2
|
1d2
Carver Bugs
|
3
|
1d2
Cross Worms
|
4-5
|
1d2+2
Ghouls
|
6
|
1
Glutinous Gunge
|
7
|
1
Gray Ooze
|
8
|
1d2
Huge Spider
|
9
|
1d2+1
Trigintipede
|
10-12
|
1d4+1
Yellow Ratkin
|
Butcher
Worm:
Butcher
Worm (AC 6; MV 9" HD 2+3; #AT 1 bite; D 3-8; XP 35 + 3/hp)
Carver
Bug:
Carver
Bug (AC 5; MV 12"; HD 2; #AT 2 claws; D 2-9/2-9; SA +1 to hit,
attacks as sword of sharpness; XP 28 + 2/hp)
Cross
Worm:
Cross
Worm (AC 8; MV 10" HD 2+1; #AT 1 bite; D 2-5; SA Webs; XP 50 +
3/hp)
Ghoul:
Ghoul
(AC 6; MV 9"; HD 2; #AT 2 claws, 1 bite; D 1-3/1-3/1-6; SA
Paralysis; SD Limited spell immunity; XP 65 + 2/hp)
Glutinous
Gunge:
Glutinous
Gunge (AC 5; MV 3”; HD 3+2; #AT 1; D 2-8; SD Sticky; XP 85+4/hp)
Gray
Ooze:
Gray
Ooze (AC 8; MV 1”; HD 3+3; #AT 1; D 2-16; SA Corrosive properties;
SD Immune to spells, heat, cold; XP 200 + 5/hp)
Huge
Spider:
Huge
Spider (AC 6; MV 18"; HD 2+2; #AT 1 bite; D 1-6; SA Poison,
leap, surprise on 1-5; XP 145 +3/hp)
Trigintipede:
Trigintipede
(AC 7; MV 15”; HD 2; #AT 1 bite; D 2-5; SA Weakness; XP 65 + 2/hp)
Yellow
Ratkin: See NEW MONSTERS
Yellow
Ratkin (AC 6; MV 12”//6”; HD 2+1; #AT 2 claws and 1 bite; D
1-2/1-2/2-5; SD Phase, limited spell immunity; XP 50 + 3/hp)