Saturday, February 15, 2014

Outer Ward Second Floor Wandering Monsters

Roll for random encounters using 1d6 once every twelve turns. On a 1, there is an encounter. Double the odds if the group is making a lot of noise or in similar situations.

Random Encounters
1      1d4+3 giant rats
2      1d4 large spiders
3      1d8+1 dementings
4-5   Place creature from nearby room
6      Place creature from distant room
7      Place creature from adjacent level
8      Dungeon Dressing

Dungeon Dressing
1      Weird fog
2      Briny smell, as of seawater
3      Torn sack
4      Torch stub, still smoking
5      Fragments of blue chalk
6      Graffiti on wall (in blue chalk) “Turn back now”
7      Faint giggling in distance
8      Wriggling pile of common earthworms
9      Large sized shield with Triskelion crest
10    Wooden ten foot pole

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